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					@ -10,9 +10,9 @@ | 
				
			
			
		
	
		
		
			
				
					
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					// Read imgui.cpp for more details, documentation and comments.
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					// Read imgui.cpp for more details, documentation and comments.
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					// Get the latest version at https://github.com/ocornut/imgui
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					// Get the latest version at https://github.com/ocornut/imgui
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					// -------------------------------------------------
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					//---------------------------------------------------
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					// PLEASE DO NOT REMOVE THIS FILE FROM YOUR PROJECT!
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					// PLEASE DO NOT REMOVE THIS FILE FROM YOUR PROJECT!
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					// -------------------------------------------------
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					//---------------------------------------------------
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					// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase:
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					// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase:
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					// Think again! It is the most useful reference code that you and other coders will want to refer to and call.
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					// Think again! It is the most useful reference code that you and other coders will want to refer to and call.
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					// Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of your game/app!
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					// Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of your game/app!
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					@ -26,14 +26,23 @@ | 
				
			
			
		
	
		
		
			
				
					
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					// Thank you,
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					// Thank you,
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					// -Your beloved friend, imgui_demo.cpp (which you won't delete)
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					// -Your beloved friend, imgui_demo.cpp (which you won't delete)
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					// Message to beginner C/C++ programmers about the meaning of the 'static' keyword:
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					//--------------------------------------------
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					// In this demo code, we frequently use 'static' variables inside functions. A static variable persists across calls,
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					// ABOUT THE MEANING OF THE 'static' KEYWORD:
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					// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to
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					//--------------------------------------------
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					// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller
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					// In this demo code, we frequently use 'static' variables inside functions.
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					// in size. It also happens to be a convenient way of storing simple UI related information as long as your function
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					// A static variable persists across calls. It is essentially a global variable but declared inside the scope of the function.
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					// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code,
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					// Think of "static int n = 0;" as "global int n = 0;" !
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					// but most of the real data you would be editing is likely going to be stored outside your functions.
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					// We do this IN THE DEMO because we want:
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					// - to gather code and data in the same place.
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					// - to make the demo source code faster to read, faster to change, smaller in size.
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					// - it is also a convenient way of storing simple UI related information as long as your function
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					//   doesn't need to be reentrant or used in multiple threads.
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					// This might be a pattern you will want to use in your code, but most of the data you would be working
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					// with in a complex codebase is likely going to be stored outside your functions.
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					//-----------------------------------------
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					// ABOUT THE CODING STYLE OF OUR DEMO CODE
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					//-----------------------------------------
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					// The Demo code in this file is designed to be easy to copy-and-paste into your application!
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					// The Demo code in this file is designed to be easy to copy-and-paste into your application!
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					// Because of this:
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					// Because of this:
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					// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace.
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					// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace.
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