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@ -22,8 +22,9 @@ static GLuint g_FontTexture = 0; |
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void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data) |
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{ |
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// We are using the OpenGL fixed pipeline to make the example code simpler to read!
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// A probable faster way to render would be to collate all vertices from all cmd_lists into a single vertex buffer.
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers.
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GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
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GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); |
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glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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@ -36,13 +37,17 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data) |
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glEnable(GL_TEXTURE_2D); |
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//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context
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// Setup orthographic projection matrix
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const float width = ImGui::GetIO().DisplaySize.x; |
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const float height = ImGui::GetIO().DisplaySize.y; |
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// Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays)
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ImGuiIO& io = ImGui::GetIO(); |
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float fb_height = io.DisplaySize.y * io.DisplayFramebufferScale.y; |
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draw_data->ScaleClipRects(io.DisplayFramebufferScale); |
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// Setup viewport, orthographic projection matrix
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glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); |
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glMatrixMode(GL_PROJECTION); |
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glPushMatrix(); |
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glLoadIdentity(); |
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glOrtho(0.0f, width, height, 0.0f, -1.0f, +1.0f); |
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glOrtho(0.0f, io.DisplaySize.x, io.DisplaySize.y, 0.0f, -1.0f, +1.0f); |
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glMatrixMode(GL_MODELVIEW); |
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glPushMatrix(); |
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glLoadIdentity(); |
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@ -68,7 +73,7 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data) |
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else |
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{ |
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glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); |
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glScissor((int)pcmd->ClipRect.x, (int)(height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y)); |
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glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y)); |
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glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, GL_UNSIGNED_SHORT, idx_buffer); |
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} |
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idx_buffer += pcmd->ElemCount; |
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@ -80,12 +85,13 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data) |
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glDisableClientState(GL_COLOR_ARRAY); |
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glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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glDisableClientState(GL_VERTEX_ARRAY); |
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glBindTexture(GL_TEXTURE_2D, 0); |
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glBindTexture(GL_TEXTURE_2D, last_texture); |
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glMatrixMode(GL_MODELVIEW); |
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glPopMatrix(); |
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glMatrixMode(GL_PROJECTION); |
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glPopMatrix(); |
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glPopAttrib(); |
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glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); |
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} |
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static const char* ImGui_ImplSdl_GetClipboardText() |
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