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@ -211,7 +211,11 @@ namespace ImStb |
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#endif |
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#endif |
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// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam.
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// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam.
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS |
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#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__) |
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#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__) |
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#else |
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#define IMGUI_DEBUG_LOG(...) ((void)0) |
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#endif |
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#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) |
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#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) |
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#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) |
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#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) |
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#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) |
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#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) |
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