# Conflicts: # examples/imgui_impl_sdl.cppfeatures/sdl_renderer3_multiviewports
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@ -1,3 +1,3 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
mkdir Debug | 
					mkdir Debug | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/opengl2_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_opengl2.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib | 
				
			||||||
@ -1,3 +1,3 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
mkdir Debug | 
					mkdir Debug | 
				
			||||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I ..\libs\gl3w *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/opengl_example3.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib | 
					cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I ..\libs\gl3w *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_glfw_opengl3.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib | 
				
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@ -0,0 +1,7 @@ | 
				
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 | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
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 | 
					
 | 
				
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 | 
					mkdir Debug | 
				
			||||||
 | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_vulkan.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
				
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 | 
					
 | 
				
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 | 
					mkdir Release | 
				
			||||||
 | 
					cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/example_glfw_vulkan.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
				
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@ -0,0 +1,7 @@ | 
				
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 | 
					@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler. | 
				
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 | 
					
 | 
				
			||||||
 | 
					mkdir Debug | 
				
			||||||
 | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_vulkan.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
				
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 | 
					
 | 
				
			||||||
 | 
					mkdir Release | 
				
			||||||
 | 
					cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/example_glfw_vulkan.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
				
			||||||
@ -1,3 +1,3 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
mkdir Debug | 
					mkdir Debug | 
				
			||||||
cl /nologo /Zi /MD /I ..\.. *.cpp ..\..\*.cpp /FeDebug/null_example.exe /FoDebug/ /link gdi32.lib shell32.lib | 
					cl /nologo /Zi /MD /I ..\.. *.cpp ..\..\*.cpp /FeDebug/example_null.exe /FoDebug/ /link gdi32.lib shell32.lib | 
				
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@ -0,0 +1,22 @@ | 
				
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 | 
					
 | 
				
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 | 
					# How to Build | 
				
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 | 
					
 | 
				
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 | 
					- On Windows with Visual Studio's CLI | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					set SDL2DIR=path_to_your_sdl2_folder | 
				
			||||||
 | 
					cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- On Linux and similar Unixes | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- On Mac OS X | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					brew install sdl2 | 
				
			||||||
 | 
					c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl | 
				
			||||||
 | 
					``` | 
				
			||||||
@ -0,0 +1,3 @@ | 
				
			|||||||
 | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
 | 
					mkdir Debug | 
				
			||||||
 | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl2.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
				
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@ -0,0 +1,22 @@ | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					# How to Build | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- On Windows with Visual Studio's CLI | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					set SDL2DIR=path_to_your_sdl2_folder | 
				
			||||||
 | 
					cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- On Linux and similar Unixes | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- On Mac OS X | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` | 
				
			||||||
 | 
					brew install sdl2 | 
				
			||||||
 | 
					c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation | 
				
			||||||
 | 
					``` | 
				
			||||||
@ -0,0 +1,3 @@ | 
				
			|||||||
 | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
 | 
					mkdir Debug | 
				
			||||||
 | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
				
			||||||
@ -1,4 +1,4 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
mkdir Debug | 
					mkdir Debug | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx10.cpp ..\..\imgui*.cpp /FeDebug/directx10_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx10.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx10.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -1,4 +1,4 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
mkdir Debug | 
					mkdir Debug | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx11.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx11_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx11.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx11.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -1,4 +1,4 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
mkdir Debug | 
					mkdir Debug | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx12.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx12_example.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx12.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx12.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -1,3 +1,3 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
				
			||||||
mkdir Debug | 
					mkdir Debug | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx9.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx9_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib | 
					cl /nologo /Zi /MD /I .. /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx9.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx9.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib | 
				
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@ -1,22 +0,0 @@ | 
				
			|||||||
 | 
					 | 
				
			||||||
# How to Build | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- On Windows with Visual Studio's CLI | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
set SDL2DIR=path_to_your_sdl2_folder | 
					 | 
				
			||||||
cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp imgui_impl_sdl_gl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- On Linux and similar Unixes | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl_gl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL -o sdl2example | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- On Mac OS X | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
brew install sdl2 | 
					 | 
				
			||||||
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl_gl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl -o sdl2example | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
@ -1,3 +0,0 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					 | 
				
			||||||
mkdir Debug | 
					 | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl2_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
					 | 
				
			||||||
@ -1,22 +0,0 @@ | 
				
			|||||||
 | 
					 | 
				
			||||||
# How to Build | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- On Windows with Visual Studio's CLI | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
set SDL2DIR=path_to_your_sdl2_folder | 
					 | 
				
			||||||
cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp imgui_impl_sdl_gl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- On Linux and similar Unixes | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp imgui_impl_sdl_gl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl -o sdl2example | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- On Mac OS X | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
brew install sdl2 | 
					 | 
				
			||||||
c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp imgui_impl_sdl_gl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation -o sdl2example | 
					 | 
				
			||||||
``` | 
					 | 
				
			||||||
@ -1,3 +0,0 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					 | 
				
			||||||
mkdir Debug | 
					 | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl3_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | 
					 | 
				
			||||||
@ -1,7 +0,0 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mkdir Debug | 
					 | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mkdir Release | 
					 | 
				
			||||||
cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
					 | 
				
			||||||
@ -1,7 +0,0 @@ | 
				
			|||||||
@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler. | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mkdir Debug | 
					 | 
				
			||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
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mkdir Release | 
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cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | 
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