|
|
|
@ -123,8 +123,7 @@ |
|
|
|
|
- input number: optional range min/max |
|
|
|
|
- input number: holding [-]/[+] buttons should increase the step non-linearly |
|
|
|
|
- input number: rename Input*() to Input(), Slider*() to Slider() ? |
|
|
|
|
- layout: clean up the InputFloat3/SliderFloat3/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper. |
|
|
|
|
- add input4 helper (once above layout helpers are in they'll be smaller) |
|
|
|
|
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper. |
|
|
|
|
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) |
|
|
|
|
- columns: columns header to act as button (~sort op) and allow resize/reorder |
|
|
|
|
- columns: user specify columns size |
|
|
|
@ -3285,7 +3284,7 @@ bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* disp |
|
|
|
|
return changed; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power) |
|
|
|
|
static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = GImGui; |
|
|
|
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
@ -3293,63 +3292,46 @@ bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const |
|
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
const ImGuiStyle& style = g.Style; |
|
|
|
|
|
|
|
|
|
bool value_changed = false; |
|
|
|
|
ImGui::PushID(label); |
|
|
|
|
|
|
|
|
|
const int components = 2; |
|
|
|
|
const float w_full = window->DC.ItemWidth.back(); |
|
|
|
|
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components)); |
|
|
|
|
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1))); |
|
|
|
|
|
|
|
|
|
bool value_changed = false; |
|
|
|
|
ImGui::PushID(label); |
|
|
|
|
ImGui::PushItemWidth(w_item_one); |
|
|
|
|
value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
for (int i = 0; i < components; i++) |
|
|
|
|
{ |
|
|
|
|
ImGui::PushID(i); |
|
|
|
|
if (i + 1 == components) |
|
|
|
|
{ |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
ImGui::PushItemWidth(w_item_last); |
|
|
|
|
value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power); |
|
|
|
|
} |
|
|
|
|
value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
ImGui::PopID(); |
|
|
|
|
} |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
ImGui::PopID(); |
|
|
|
|
|
|
|
|
|
ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); |
|
|
|
|
|
|
|
|
|
ImGui::PopID(); |
|
|
|
|
return value_changed; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power) |
|
|
|
|
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = GImGui; |
|
|
|
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
|
if (window->Collapsed) |
|
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
const ImGuiStyle& style = g.Style; |
|
|
|
|
|
|
|
|
|
bool value_changed = false; |
|
|
|
|
ImGui::PushID(label); |
|
|
|
|
|
|
|
|
|
const int components = 3; |
|
|
|
|
const float w_full = window->DC.ItemWidth.back(); |
|
|
|
|
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components)); |
|
|
|
|
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1))); |
|
|
|
|
|
|
|
|
|
ImGui::PushItemWidth(w_item_one); |
|
|
|
|
value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
|
|
|
|
|
ImGui::PushItemWidth(w_item_last); |
|
|
|
|
value_changed |= ImGui::SliderFloat("##Z", &v[2], v_min, v_max, display_format, power); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
return SliderFloatN(label, v, 2, v_min, v_max, display_format, power); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); |
|
|
|
|
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power) |
|
|
|
|
{ |
|
|
|
|
return SliderFloatN(label, v, 3, v_min, v_max, display_format, power); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
ImGui::PopID(); |
|
|
|
|
return value_changed; |
|
|
|
|
bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power) |
|
|
|
|
{ |
|
|
|
|
return SliderFloatN(label, v, 4, v_min, v_max, display_format, power); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Enum for ImGui::Plot()
|
|
|
|
@ -4004,7 +3986,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag |
|
|
|
|
return value_changed; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
bool InputFloat2(const char* label, float v[2], int decimal_precision) |
|
|
|
|
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = GImGui; |
|
|
|
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
@ -4012,63 +3994,46 @@ bool InputFloat2(const char* label, float v[2], int decimal_precision) |
|
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
const ImGuiStyle& style = g.Style; |
|
|
|
|
|
|
|
|
|
bool value_changed = false; |
|
|
|
|
ImGui::PushID(label); |
|
|
|
|
|
|
|
|
|
const int components = 2; |
|
|
|
|
const float w_full = window->DC.ItemWidth.back(); |
|
|
|
|
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); |
|
|
|
|
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); |
|
|
|
|
|
|
|
|
|
bool value_changed = false; |
|
|
|
|
ImGui::PushID(label); |
|
|
|
|
ImGui::PushItemWidth(w_item_one); |
|
|
|
|
value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
for (int i = 0; i < components; i++) |
|
|
|
|
{ |
|
|
|
|
ImGui::PushID(i); |
|
|
|
|
if (i + 1 == components) |
|
|
|
|
{ |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
ImGui::PushItemWidth(w_item_last); |
|
|
|
|
value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision); |
|
|
|
|
} |
|
|
|
|
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
ImGui::PopID(); |
|
|
|
|
} |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
ImGui::PopID(); |
|
|
|
|
|
|
|
|
|
ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); |
|
|
|
|
|
|
|
|
|
ImGui::PopID(); |
|
|
|
|
return value_changed; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
bool InputFloat3(const char* label, float v[3], int decimal_precision) |
|
|
|
|
bool InputFloat2(const char* label, float v[2], int decimal_precision) |
|
|
|
|
{ |
|
|
|
|
ImGuiState& g = GImGui; |
|
|
|
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
|
if (window->Collapsed) |
|
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
const ImGuiStyle& style = g.Style; |
|
|
|
|
|
|
|
|
|
bool value_changed = false; |
|
|
|
|
ImGui::PushID(label); |
|
|
|
|
|
|
|
|
|
const int components = 3; |
|
|
|
|
const float w_full = window->DC.ItemWidth.back(); |
|
|
|
|
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); |
|
|
|
|
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); |
|
|
|
|
|
|
|
|
|
ImGui::PushItemWidth(w_item_one); |
|
|
|
|
value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
|
|
|
|
|
ImGui::PushItemWidth(w_item_last); |
|
|
|
|
value_changed |= ImGui::InputFloat("##Z", &v[2], 0, 0, decimal_precision); |
|
|
|
|
ImGui::SameLine(0, 0); |
|
|
|
|
ImGui::PopItemWidth(); |
|
|
|
|
return InputFloatN(label, v, 2, decimal_precision); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); |
|
|
|
|
bool InputFloat3(const char* label, float v[3], int decimal_precision) |
|
|
|
|
{ |
|
|
|
|
return InputFloatN(label, v, 3, decimal_precision); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
ImGui::PopID(); |
|
|
|
|
return value_changed; |
|
|
|
|
bool InputFloat4(const char* label, float v[4], int decimal_precision) |
|
|
|
|
{ |
|
|
|
|
return InputFloatN(label, v, 4, decimal_precision); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static bool Combo_ArrayGetter(void* data, int idx, const char** out_text) |
|
|
|
@ -5585,11 +5550,14 @@ void ShowTestWindow(bool* open) |
|
|
|
|
ImGui::InputInt("input int", &i0); |
|
|
|
|
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f); |
|
|
|
|
|
|
|
|
|
//static float vec2b[3] = { 0.10f, 0.20f };
|
|
|
|
|
//ImGui::InputFloat2("input float2", vec2b);
|
|
|
|
|
//static float vec2a[3] = { 0.10f, 0.20f };
|
|
|
|
|
//ImGui::InputFloat2("input float2", vec2a);
|
|
|
|
|
|
|
|
|
|
static float vec3b[3] = { 0.10f, 0.20f, 0.30f }; |
|
|
|
|
ImGui::InputFloat3("input float3", vec3b); |
|
|
|
|
static float vec3a[3] = { 0.10f, 0.20f, 0.30f }; |
|
|
|
|
ImGui::InputFloat3("input float3", vec3a); |
|
|
|
|
|
|
|
|
|
//static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
|
|
|
|
|
//ImGui::InputFloat4("input float4", vec4a);
|
|
|
|
|
|
|
|
|
|
static int i1=0; |
|
|
|
|
static int i2=42; |
|
|
|
@ -5607,11 +5575,14 @@ void ShowTestWindow(bool* open) |
|
|
|
|
static float angle = 0.0f; |
|
|
|
|
ImGui::SliderAngle("angle", &angle); |
|
|
|
|
|
|
|
|
|
//static float vec2a[3] = { 0.10f, 0.20f };
|
|
|
|
|
//ImGui::SliderFloat2("slider float2", vec2a, 0.0f, 1.0f);
|
|
|
|
|
//static float vec2b[3] = { 0.10f, 0.20f };
|
|
|
|
|
//ImGui::SliderFloat2("slider float2", vec2b, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
|
|
static float vec3a[3] = { 0.10f, 0.20f, 0.30f }; |
|
|
|
|
ImGui::SliderFloat3("slider float3", vec3a, 0.0f, 1.0f); |
|
|
|
|
static float vec3b[3] = { 0.10f, 0.20f, 0.30f }; |
|
|
|
|
ImGui::SliderFloat3("slider float3", vec3b, 0.0f, 1.0f); |
|
|
|
|
|
|
|
|
|
//static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f };
|
|
|
|
|
//ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
|
|
static float col1[3] = { 1.0f,0.0f,0.2f }; |
|
|
|
|
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; |
|
|
|
|