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					@ -4212,7 +4212,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) | 
				
			
			
		
	
		
		
			
				
					
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					    if (horizontal) | 
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					    if (horizontal) | 
				
			
			
		
	
		
		
			
				
					
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					        window_rounding_corners = 8 | (other_scrollbar ? 0 : 4); | 
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					        window_rounding_corners = 8 | (other_scrollbar ? 0 : 4); | 
				
			
			
		
	
		
		
			
				
					
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					    else | 
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					    else | 
				
			
			
		
	
		
		
			
				
					
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					        window_rounding_corners = ((window->Flags & ImGuiWindowFlags_NoTitleBar) ? 2 : 0) | (other_scrollbar ? 0 : 4); | 
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					        window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? 2 : 0) | (other_scrollbar ? 0 : 4); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners); | 
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					    window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners); | 
				
			
			
		
	
		
		
			
				
					
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					    bb.Reduce(ImVec2(ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f))); | 
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					    bb.Reduce(ImVec2(ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f))); | 
				
			
			
		
	
		
		
			
				
					
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