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					@ -1101,7 +1101,7 @@ struct ImDrawList | 
				
			
			
		
	
		
		
			
				
					
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					    IMGUI_API void  AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF); | 
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					    IMGUI_API void  AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF); | 
				
			
			
		
	
		
		
			
				
					
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					    IMGUI_API void  AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased); | 
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					    IMGUI_API void  AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased); | 
				
			
			
		
	
		
		
			
				
					
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					    IMGUI_API void  AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased); | 
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					    IMGUI_API void  AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased); | 
				
			
			
		
	
		
		
			
				
					
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						inline    void  AddBezier(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0) { PathBezierTo(pos0, cp0, cp1, pos1, num_segments); PathStroke(col, false, thickness); } | 
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					    IMGUI_API void  AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    // Stateful path API, add points then finish with PathFill() or PathStroke()
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					    // Stateful path API, add points then finish with PathFill() or PathStroke()
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					    inline    void  PathClear()                                                 { _Path.resize(0); } | 
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					    inline    void  PathClear()                                                 { _Path.resize(0); } | 
				
			
			
		
	
	
		
		
			
				
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					@ -1111,7 +1111,7 @@ struct ImDrawList | 
				
			
			
		
	
		
		
			
				
					
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						inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); } | 
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						inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); } | 
				
			
			
		
	
		
		
			
				
					
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						IMGUI_API void  PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10); | 
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						IMGUI_API void  PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10); | 
				
			
			
		
	
		
		
			
				
					
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					    IMGUI_API void  PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12);                 // Use precomputed angles for a 12 steps circle
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					    IMGUI_API void  PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12);                 // Use precomputed angles for a 12 steps circle
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						IMGUI_API void  PathBezierTo(const ImVec2& p0, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0); | 
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						IMGUI_API void  PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    IMGUI_API void  PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners = 0x0F); | 
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					    IMGUI_API void  PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners = 0x0F); | 
				
			
			
		
	
		
		
			
				
					
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					    // Channels
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					    // Channels
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