|  |  | @ -2998,7 +2998,7 @@ namespace ImGui | 
			
		
	
		
		
			
				
					
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					|  |  |  |     // Windows
 |  |  |  |     // Windows
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					|  |  |  |     // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
 |  |  |  |     // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
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					|  |  |  |     // If this ever crash because g.CurrentWindow is NULL it means that either
 |  |  |  |     // If this ever crashes because g.CurrentWindow is NULL, it means that either:
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					|  |  |  |     // - ImGui::NewFrame() has never been called, which is illegal.
 |  |  |  |     // - ImGui::NewFrame() has never been called, which is illegal.
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					|  |  |  |     // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
 |  |  |  |     // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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					|  |  |  |     inline    ImGuiWindow*  GetCurrentWindowRead()      { ImGuiContext& g = *GImGui; return g.CurrentWindow; } |  |  |  |     inline    ImGuiWindow*  GetCurrentWindowRead()      { ImGuiContext& g = *GImGui; return g.CurrentWindow; } | 
			
		
	
	
		
		
			
				
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