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@ -544,10 +544,10 @@ static void LoadSettings(); |
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static void SaveSettings(); |
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static void MarkSettingsDirty(); |
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static void PushClipRect(const ImVec4& clip_rect, bool clipped_by_current = true); |
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static void PushClipRect(const ImRect& clip_rect, bool clipped_by_current = true); |
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static void PushColumnClipRect(int column_index = -1); |
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static void PopClipRect(); |
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static ImVec4 GetVisibleRect(); |
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static ImRect GetVisibleRect(); |
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static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags); |
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static void CloseInactivePopups(); |
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@ -1622,7 +1622,7 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when |
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ImGuiState& g = *GImGui; |
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ImGuiWindow* window = GetCurrentWindow(); |
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if (!bb.Overlaps(ImRect(window->ClipRect))) |
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if (!bb.Overlaps(window->ClipRect)) |
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{ |
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if (!id || *id != GImGui->ActiveId) |
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if (clip_even_when_logged || !g.LogEnabled) |
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@ -2194,23 +2194,22 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW |
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} |
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} |
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static void PushClipRect(const ImVec4& clip_rect, bool clipped) |
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static void PushClipRect(const ImRect& clip_rect, bool clipped) |
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{ |
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ImGuiWindow* window = ImGui::GetCurrentWindow(); |
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ImVec4 cr = clip_rect; |
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ImRect cr = clip_rect; |
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if (clipped) |
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{ |
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// Clip with existing clip rect
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const ImVec4 cur_cr = window->ClipRect; |
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cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w)); |
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// Clip our argument with the current clip rect
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cr.Clip(window->ClipRect); |
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} |
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cr.z = ImMax(cr.x, cr.z); |
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cr.w = ImMax(cr.y, cr.w); |
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cr.Max.x = ImMax(cr.Min.x, cr.Max.x); |
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cr.Max.y = ImMax(cr.Min.y, cr.Max.y); |
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IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w); |
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IM_ASSERT(cr.Min.x <= cr.Max.x && cr.Min.y <= cr.Max.y); |
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window->ClipRect = cr; |
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window->DrawList->PushClipRect(cr); |
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window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y)); |
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} |
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static void PopClipRect() |
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@ -2646,11 +2645,8 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items |
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} |
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const ImVec2 pos = window->DC.CursorPos; |
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const float clip_y1 = window->ClipRect.y; |
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const float clip_y2 = window->ClipRect.w; |
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int start = (int)((clip_y1 - pos.y) / items_height); |
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int end = (int)((clip_y2 - pos.y) / items_height); |
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int start = (int)((window->ClipRect.Min.y - pos.y) / items_height); |
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int end = (int)((window->ClipRect.Max.y - pos.y) / items_height); |
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start = ImClamp(start, 0, items_count); |
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end = ImClamp(end + 1, start, items_count); |
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*out_items_display_start = start; |
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@ -2937,12 +2933,12 @@ void ImGui::SetTooltip(const char* fmt, ...) |
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va_end(args); |
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} |
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static ImVec4 GetVisibleRect() |
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static ImRect GetVisibleRect() |
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{ |
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ImGuiState& g = *GImGui; |
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if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y) |
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return ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y); |
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return ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); |
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return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax); |
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return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); |
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} |
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void ImGui::BeginTooltip() |
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@ -3897,10 +3893,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ |
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window->Collapsed = parent_window && parent_window->Collapsed; |
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) |
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{ |
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const ImVec4 clip_rect_t = window->ClipRect; |
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window->Collapsed |= (clip_rect_t.x >= clip_rect_t.z || clip_rect_t.y >= clip_rect_t.w); |
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} |
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window->Collapsed |= (window->ClipRect.Min.x >= window->ClipRect.Max.x || window->ClipRect.Min.y >= window->ClipRect.Max.y); |
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// We also hide the window from rendering because we've already added its border to the command list.
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// (we could perform the check earlier in the function but it is simpler at this point)
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@ -4780,17 +4773,17 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) |
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const char* line = text; |
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const float line_height = ImGui::GetTextLineHeight(); |
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const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset); |
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const ImVec4 clip_rect = window->ClipRect; |
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const ImRect clip_rect = window->ClipRect; |
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ImVec2 text_size(0,0); |
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if (text_pos.y <= clip_rect.w) |
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if (text_pos.y <= clip_rect.Max.y) |
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{ |
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ImVec2 pos = text_pos; |
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// Lines to skip (can't skip when logging text)
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if (!g.LogEnabled) |
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{ |
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int lines_skippable = (int)((clip_rect.y - text_pos.y) / line_height); |
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int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height); |
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if (lines_skippable > 0) |
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{ |
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int lines_skipped = 0; |
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@ -8325,8 +8318,7 @@ void ImGui::Dummy(const ImVec2& size) |
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bool ImGui::IsRectVisible(const ImVec2& size) |
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{ |
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ImGuiWindow* window = GetCurrentWindow(); |
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ImRect r(window->ClipRect); |
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return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); |
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); |
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} |
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void ImGui::BeginGroup() |
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