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					@ -3254,6 +3254,9 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) | 
				
			
			
		
	
		
			
				
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					// Handle mouse moving window
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					// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing()
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					// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId.
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					// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs,
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					// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other.
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					void ImGui::UpdateMouseMovingWindowNewFrame() | 
				
			
			
		
	
		
			
				
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					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
	
		
			
				
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					@ -8999,6 +9002,11 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        source_parent_id = window->IDStack.back(); | 
				
			
			
		
	
		
			
				
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					        source_drag_active = IsMouseDragging(mouse_button); | 
				
			
			
		
	
		
			
				
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					        // Disable navigation and key inputs while dragging
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					        g.ActiveIdUsingNavDirMask = ~(ImU32)0; | 
				
			
			
		
	
		
			
				
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					        g.ActiveIdUsingNavInputMask = ~(ImU32)0; | 
				
			
			
		
	
		
			
				
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					        g.ActiveIdUsingKeyInputMask = ~(ImU64)0; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    else | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
	
		
			
				
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