@ -28,7 +28,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
# define IMGUI_VERSION "1.90.5 WIP"
# define IMGUI_VERSION_NUM 19045
# define IMGUI_VERSION_NUM 19046
# define IMGUI_HAS_TABLE
/*
@ -2754,8 +2754,8 @@ struct ImDrawList
IMGUI_API void AddCircleFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments = 0 ) ;
IMGUI_API void AddNgon ( const ImVec2 & center , float radius , ImU32 col , int num_segments , float thickness = 1.0f ) ;
IMGUI_API void AddNgonFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments ) ;
IMGUI_API void AddEllipse ( const ImVec2 & center , float radius_x , float radius_y , ImU32 col , float rot = 0.0f , int num_segments = 0 , float thickness = 1.0f ) ;
IMGUI_API void AddEllipseFilled ( const ImVec2 & center , float radius_x , float radius_y , ImU32 col , float rot = 0.0f , int num_segments = 0 ) ;
IMGUI_API void AddEllipse ( const ImVec2 & center , const ImVec2 & radius , ImU32 col , float rot = 0.0f , int num_segments = 0 , float thickness = 1.0f ) ;
IMGUI_API void AddEllipseFilled ( const ImVec2 & center , const ImVec2 & radius , ImU32 col , float rot = 0.0f , int num_segments = 0 ) ;
IMGUI_API void AddText ( const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end = NULL ) ;
IMGUI_API void AddText ( const ImFont * font , float font_size , const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end = NULL , float wrap_width = 0.0f , const ImVec4 * cpu_fine_clip_rect = NULL ) ;
IMGUI_API void AddBezierCubic ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col , float thickness , int num_segments = 0 ) ; // Cubic Bezier (4 control points)
@ -2787,7 +2787,7 @@ struct ImDrawList
inline void PathStroke ( ImU32 col , ImDrawFlags flags = 0 , float thickness = 1.0f ) { AddPolyline ( _Path . Data , _Path . Size , col , flags , thickness ) ; _Path . Size = 0 ; }
IMGUI_API void PathArcTo ( const ImVec2 & center , float radius , float a_min , float a_max , int num_segments = 0 ) ;
IMGUI_API void PathArcToFast ( const ImVec2 & center , float radius , int a_min_of_12 , int a_max_of_12 ) ; // Use precomputed angles for a 12 steps circle
IMGUI_API void PathEllipticalArcTo ( const ImVec2 & center , float radius_x , float radius_y , float rot , float a_min , float a_max , int num_segments = 0 ) ; // Ellipse
IMGUI_API void PathEllipticalArcTo ( const ImVec2 & center , const ImVec2 & radius , float rot , float a_min , float a_max , int num_segments = 0 ) ; // Ellipse
IMGUI_API void PathBezierCubicCurveTo ( const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , int num_segments = 0 ) ; // Cubic Bezier (4 control points)
IMGUI_API void PathBezierQuadraticCurveTo ( const ImVec2 & p2 , const ImVec2 & p3 , int num_segments = 0 ) ; // Quadratic Bezier (3 control points)
IMGUI_API void PathRect ( const ImVec2 & rect_min , const ImVec2 & rect_max , float rounding = 0.0f , ImDrawFlags flags = 0 ) ;
@ -2820,6 +2820,9 @@ struct ImDrawList
inline void PrimVtx ( const ImVec2 & pos , const ImVec2 & uv , ImU32 col ) { PrimWriteIdx ( ( ImDrawIdx ) _VtxCurrentIdx ) ; PrimWriteVtx ( pos , uv , col ) ; } // Write vertex with unique index
// Obsolete names
//inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
//inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
//inline void PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments = 0) { PathEllipticalArcTo(center, ImVec2(radius_x, radius_y), rot, a_min, a_max, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
//inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
//inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021)