ImGuiInputFlags_RouteFocused=1<<12,// (Default) Honor focus route: Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
ImGuiInputFlags_RouteGlobalLow=1<<13,// Register route globally (lowest priority: unless a focused window or active item registered the route) -> recommended Global priority IF you need a Global priority.
ImGuiInputFlags_RouteGlobal=1<<14,// Register route globally (medium priority: unless an active item registered the route, e.g. CTRL+A registered by InputText will take priority over this).
ImGuiInputFlags_RouteGlobalHigh=1<<15,// Register route globally (higher priority: unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overiden by this)
ImGuiInputFlags_RouteGlobalHigh=1<<15,// Register route globally (higher priority: unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overriden by this)
ImGuiInputFlags_RouteAlways=1<<16,// Do not register route, poll keys directly.
// Routing polices: extra options
ImGuiInputFlags_RouteUnlessBgFocused=1<<17,// Global routes will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.