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					@ -3796,7 +3796,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us | 
				
			
			
		
	
		
		
			
				
					
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					    bool window_pos_set_by_api = false, window_size_set_by_api = false; | 
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					    bool window_pos_set_by_api = false, window_size_set_by_api = false; | 
				
			
			
		
	
		
		
			
				
					
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					    if (g.SetNextWindowPosCond) | 
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					    if (g.SetNextWindowPosCond) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        const ImVec2 backup_cursor_pos = window->DC.CursorPos;                  // FIXME: not sure of the exact reason of this anymore :( need to look into that.
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					        const ImVec2 backup_cursor_pos = window->DC.CursorPos;                  // FIXME: not sure of the exact reason of this saving/restore anymore :( need to look into that.
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					        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing; | 
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					        if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing; | 
				
			
			
		
	
		
		
			
				
					
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					        window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; | 
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					        window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; | 
				
			
			
		
	
		
		
			
				
					
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					        if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f) | 
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					        if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f) | 
				
			
			
		
	
	
		
		
			
				
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					@ -3857,12 +3857,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us | 
				
			
			
		
	
		
		
			
				
					
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					        window->Active = true; | 
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					        window->Active = true; | 
				
			
			
		
	
		
		
			
				
					
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					        window->IndexWithinParent = 0; | 
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					        window->IndexWithinParent = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        window->BeginCount = 0; | 
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					        window->BeginCount = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        window->DrawList->Clear(); | 
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					        window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); | 
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					        window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); | 
				
			
			
		
	
		
		
			
				
					
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					        window->LastFrameActive = current_frame; | 
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					        window->LastFrameActive = current_frame; | 
				
			
			
		
	
		
		
			
				
					
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					        window->IDStack.resize(1); | 
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					        window->IDStack.resize(1); | 
				
			
			
		
	
		
		
			
				
					
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					        // Setup texture, outer clipping rectangle
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					        // Clear draw list, setup texture, outer clipping rectangle
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					        window->DrawList->Clear(); | 
				
			
			
		
	
		
		
			
				
					
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					        window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); | 
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					        window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); | 
				
			
			
		
	
		
		
			
				
					
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					        ImRect fullscreen_rect(GetVisibleRect()); | 
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					        ImRect fullscreen_rect(GetVisibleRect()); | 
				
			
			
		
	
		
		
			
				
					
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					        if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup))) | 
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					        if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup))) | 
				
			
			
		
	
	
		
		
			
				
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					@ -4438,7 +4438,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) | 
				
			
			
		
	
		
		
			
				
					
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					    // Steal focus on active widgets
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					    // Steal focus on active widgets
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					    if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it..
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					    if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it..
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					        if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window) | 
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					        if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window) | 
				
			
			
		
	
		
		
			
				
					
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					            ImGui::SetActiveID(0); | 
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					            SetActiveID(0); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    // Bring to front
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					    // Bring to front
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					    if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window) | 
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					    if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window) | 
				
			
			
		
	
	
		
		
			
				
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