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					@ -876,13 +876,17 @@ static void             SetWindowSize(ImGuiWindow* window, const ImVec2& size, I | 
				
			
			
		
	
		
		
			
				
					
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					static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); | 
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					static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); | 
				
			
			
		
	
		
		
			
				
					
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					static void             FindHoveredWindow(); | 
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					static void             FindHoveredWindow(); | 
				
			
			
		
	
		
		
			
				
					
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					static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); | 
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					static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); | 
				
			
			
		
	
		
		
			
				
					
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					static ImGuiWindowSettings* CreateNewWindowSettings(const char* name); | 
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					static void             CheckStacksSize(ImGuiWindow* window, bool write); | 
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					static void             CheckStacksSize(ImGuiWindow* window, bool write); | 
				
			
			
		
	
		
		
			
				
					
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					static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges); | 
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					static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges); | 
				
			
			
		
	
		
		
			
				
					
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					static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list); | 
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					static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list); | 
				
			
			
		
	
		
		
			
				
					
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					static void             AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window); | 
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					static void             AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window); | 
				
			
			
		
	
		
		
			
				
					
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					// Settings
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					static void*            SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); | 
				
			
			
		
	
		
		
			
				
					
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					static void             SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); | 
				
			
			
		
	
		
		
			
				
					
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					static void             SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf); | 
				
			
			
		
	
		
		
			
				
					
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					namespace ImGui | 
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					namespace ImGui | 
				
			
			
		
	
		
		
			
				
					
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					static bool             BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); | 
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					static bool             BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); | 
				
			
			
		
	
	
		
		
			
				
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					@ -4416,74 +4420,6 @@ void ImGui::NewFrame() | 
				
			
			
		
	
		
		
			
				
					
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					    Begin("Debug##Default"); | 
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					    Begin("Debug##Default"); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) | 
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					    ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0)); | 
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					    if (!settings) | 
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					        settings = CreateNewWindowSettings(name); | 
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					    return (void*)settings; | 
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					} | 
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					static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) | 
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					    ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; | 
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					    float x, y; | 
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					    int i; | 
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					    ImU32 u1; | 
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					    if (sscanf(line, "Pos=%f,%f", &x, &y) == 2)                 { settings->Pos = ImVec2(x, y); } | 
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					    else if (sscanf(line, "Size=%f,%f", &x, &y) == 2)           { settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize); } | 
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					    else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1)       { settings->ViewportId = u1; } | 
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					    else if (sscanf(line, "ViewportPos=%f,%f", &x, &y) == 2)    { settings->ViewportPos = ImVec2(x, y); } | 
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					    else if (sscanf(line, "Collapsed=%d", &i) == 1)             { settings->Collapsed = (i != 0); } | 
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					} | 
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					static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) | 
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					    // Gather data from windows that were active during this session
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					    ImGuiContext& g = *imgui_ctx; | 
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					    for (int i = 0; i != g.Windows.Size; i++) | 
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					        ImGuiWindow* window = g.Windows[i]; | 
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					        if (window->Flags & ImGuiWindowFlags_NoSavedSettings) | 
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					            continue; | 
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					        ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID); | 
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					        if (!settings) | 
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					            settings = CreateNewWindowSettings(window->Name); | 
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					            window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings); | 
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					        } | 
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					        IM_ASSERT(settings->ID == window->ID); | 
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					        settings->Pos = window->Pos - window->ViewportPos; | 
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					        settings->Size = window->SizeFull; | 
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					        settings->ViewportId = window->ViewportId; | 
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					        settings->ViewportPos = window->ViewportPos; | 
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					        settings->Collapsed = window->Collapsed; | 
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					    } | 
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					    // Write a buffer
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					    // If a window wasn't opened in this session we preserve its settings
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					    buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
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					    for (int i = 0; i != g.SettingsWindows.Size; i++) | 
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					        const ImGuiWindowSettings* settings = &g.SettingsWindows[i]; | 
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					        const char* name = settings->Name; | 
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					        if (const char* p = strstr(name, "###"))  // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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					            name = p; | 
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					        buf->appendf("[%s][%s]\n", handler->TypeName, name); | 
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					        if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID) | 
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					            buf->appendf("ViewportPos=%d,%d\n", (int)settings->ViewportPos.x, (int)settings->ViewportPos.y); | 
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					            buf->appendf("ViewportId=0x%08X\n", settings->ViewportId); | 
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					        } | 
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					        if (settings->Pos.x != 0.0f || settings->Pos.y != 0.0f || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID) | 
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					            buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y); | 
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					        buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y); | 
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					        buf->appendf("Collapsed=%d\n", settings->Collapsed); | 
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					        buf->appendf("\n"); | 
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					    } | 
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					} | 
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					void ImGui::Initialize(ImGuiContext* context) | 
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					void ImGui::Initialize(ImGuiContext* context) | 
				
			
			
		
	
		
		
			
				
					
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					    ImGuiContext& g = *context; | 
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					    ImGuiContext& g = *context; | 
				
			
			
		
	
	
		
		
			
				
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					@ -4592,155 +4528,6 @@ void ImGui::Shutdown(ImGuiContext* context) | 
				
			
			
		
	
		
		
			
				
					
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					    g.Initialized = false; | 
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					    g.Initialized = false; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) | 
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					    ImGuiContext& g = *GImGui; | 
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					    for (int i = 0; i != g.SettingsWindows.Size; i++) | 
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					        if (g.SettingsWindows[i].ID == id) | 
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					            return &g.SettingsWindows[i]; | 
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					    return NULL; | 
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					} | 
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					static ImGuiWindowSettings* CreateNewWindowSettings(const char* name) | 
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					    ImGuiContext& g = *GImGui; | 
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					    g.SettingsWindows.push_back(ImGuiWindowSettings()); | 
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					    ImGuiWindowSettings* settings = &g.SettingsWindows.back(); | 
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					    settings->Name = ImStrdup(name); | 
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					    settings->ID = ImHash(name, 0); | 
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					    return settings; | 
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					} | 
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					void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) | 
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					    size_t file_data_size = 0; | 
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					    char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); | 
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					    if (!file_data) | 
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					        return; | 
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					    LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); | 
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					    ImGui::MemFree(file_data); | 
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					} | 
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					ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) | 
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					    ImGuiContext& g = *GImGui; | 
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					    const ImGuiID type_hash = ImHash(type_name, 0, 0); | 
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					    for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | 
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					        if (g.SettingsHandlers[handler_n].TypeHash == type_hash) | 
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					            return &g.SettingsHandlers[handler_n]; | 
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					    return NULL; | 
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					} | 
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					// Zero-tolerance, no error reporting, cheap .ini parsing
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					void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) | 
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					{ | 
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					    ImGuiContext& g = *GImGui; | 
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					    IM_ASSERT(g.Initialized); | 
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					    IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (ini_size == 0) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ini_size = strlen(ini_data); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    char* buf = (char*)ImGui::MemAlloc(ini_size + 1); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    char* buf_end = buf + ini_size; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    memcpy(buf, ini_data, ini_size); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    buf[ini_size] = 0; | 
					 | 
					 | 
					 | 
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					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    void* entry_data = NULL; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiSettingsHandler* entry_handler = NULL; | 
					 | 
					 | 
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					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    char* line_end = NULL; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    for (char* line = buf; line < buf_end; line = line_end + 1) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Skip new lines markers, then find end of the line
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        while (*line == '\n' || *line == '\r') | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            line++; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        line_end = line; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            line_end++; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        line_end[0] = 0; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (line[0] == '[' && line_end > line && line_end[-1] == ']') | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            line_end[-1] = 0; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            const char* name_end = line_end - 1; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            const char* type_start = line + 1; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            char* type_end = (char*)(intptr_t)ImStrchrRange(type_start, name_end, ']'); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (!type_end || !name_start) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                name_start = type_start; // Import legacy entries that have no type
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                type_start = "Window"; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            else | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                *type_end = 0; // Overwrite first ']'
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                name_start++;  // Skip second '['
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            entry_handler = FindSettingsHandler(type_start); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        else if (entry_handler != NULL && entry_data != NULL) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // Let type handler parse the line
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGui::MemFree(buf); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.SettingsLoaded = true; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					void ImGui::SaveIniSettingsToDisk(const char* ini_filename) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{ | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.SettingsDirtyTimer = 0.0f; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (!ini_filename) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    size_t ini_data_size = 0; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    FILE* f = ImFileOpen(ini_filename, "wt"); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (!f) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    fwrite(ini_data, sizeof(char), ini_data_size, f); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    fclose(f); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{ | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.SettingsDirtyTimer = 0.0f; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.SettingsIniData.Buf.resize(0); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.SettingsIniData.Buf.push_back(0); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        handler->WriteAllFn(&g, handler, &g.SettingsIniData); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (out_size) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        *out_size = (size_t)g.SettingsIniData.size(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    return g.SettingsIniData.c_str(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					void ImGui::MarkIniSettingsDirty() | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{ | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (g.SettingsDirtyTimer <= 0.0f) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        g.SettingsDirtyTimer = g.IO.IniSavingRate; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{ | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (g.SettingsDirtyTimer <= 0.0f) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            g.SettingsDirtyTimer = g.IO.IniSavingRate; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// FIXME: Add a more explicit sort order in the window structure.
 | 
					 | 
					 | 
					 | 
					// FIXME: Add a more explicit sort order in the window structure.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs) | 
					 | 
					 | 
					 | 
					static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{ | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -9849,6 +9636,227 @@ void ImGui::EndDragDropTarget() | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.DragDropWithinSourceOrTarget = false; | 
					 | 
					 | 
					 | 
					    g.DragDropWithinSourceOrTarget = false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					//-----------------------------------------------------------------------------
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					// SETTINGS
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					//-----------------------------------------------------------------------------
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					void ImGui::MarkIniSettingsDirty() | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (g.SettingsDirtyTimer <= 0.0f) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        g.SettingsDirtyTimer = g.IO.IniSavingRate; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (g.SettingsDirtyTimer <= 0.0f) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            g.SettingsDirtyTimer = g.IO.IniSavingRate; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					static ImGuiWindowSettings* CreateNewWindowSettings(const char* name) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    g.SettingsWindows.push_back(ImGuiWindowSettings()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiWindowSettings* settings = &g.SettingsWindows.back(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    settings->Name = ImStrdup(name); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    settings->ID = ImHash(name, 0); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    return settings; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    for (int i = 0; i != g.SettingsWindows.Size; i++) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (g.SettingsWindows[i].ID == id) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            return &g.SettingsWindows[i]; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    return NULL; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    size_t file_data_size = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
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					    if (!file_data) | 
				
			
			
		
	
		
		
			
				
					
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					        return; | 
				
			
			
		
	
		
		
			
				
					
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					    LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    ImGui::MemFree(file_data); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
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					    const ImGuiID type_hash = ImHash(type_name, 0, 0); | 
				
			
			
		
	
		
		
			
				
					
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					    for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | 
				
			
			
		
	
		
		
			
				
					
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					        if (g.SettingsHandlers[handler_n].TypeHash == type_hash) | 
				
			
			
		
	
		
		
			
				
					
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					            return &g.SettingsHandlers[handler_n]; | 
				
			
			
		
	
		
		
			
				
					
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					    return NULL; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					// Zero-tolerance, no error reporting, cheap .ini parsing
 | 
				
			
			
		
	
		
		
			
				
					
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					void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
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					    IM_ASSERT(g.Initialized); | 
				
			
			
		
	
		
		
			
				
					
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					    IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					    // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
 | 
				
			
			
		
	
		
		
			
				
					
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					    if (ini_size == 0) | 
				
			
			
		
	
		
		
			
				
					
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					        ini_size = strlen(ini_data); | 
				
			
			
		
	
		
		
			
				
					
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					    char* buf = (char*)ImGui::MemAlloc(ini_size + 1); | 
				
			
			
		
	
		
		
			
				
					
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					    char* buf_end = buf + ini_size; | 
				
			
			
		
	
		
		
			
				
					
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					    memcpy(buf, ini_data, ini_size); | 
				
			
			
		
	
		
		
			
				
					
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					    buf[ini_size] = 0; | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					    void* entry_data = NULL; | 
				
			
			
		
	
		
		
			
				
					
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					    ImGuiSettingsHandler* entry_handler = NULL; | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					    char* line_end = NULL; | 
				
			
			
		
	
		
		
			
				
					
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					    for (char* line = buf; line < buf_end; line = line_end + 1) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        // Skip new lines markers, then find end of the line
 | 
				
			
			
		
	
		
		
			
				
					
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					        while (*line == '\n' || *line == '\r') | 
				
			
			
		
	
		
		
			
				
					
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					            line++; | 
				
			
			
		
	
		
		
			
				
					
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					        line_end = line; | 
				
			
			
		
	
		
		
			
				
					
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					        while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') | 
				
			
			
		
	
		
		
			
				
					
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					            line_end++; | 
				
			
			
		
	
		
		
			
				
					
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					        line_end[0] = 0; | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					        if (line[0] == '[' && line_end > line && line_end[-1] == ']') | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					            // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            line_end[-1] = 0; | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					            const char* name_end = line_end - 1; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            const char* type_start = line + 1; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            char* type_end = (char*)(intptr_t)ImStrchrRange(type_start, name_end, ']'); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					            const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
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					 | 
					            if (!type_end || !name_start) | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					            { | 
				
			
			
		
	
		
		
			
				
					
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					                name_start = type_start; // Import legacy entries that have no type
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					                type_start = "Window"; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
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					            else | 
				
			
			
		
	
		
		
			
				
					
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                *type_end = 0; // Overwrite first ']'
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					                name_start++;  // Skip second '['
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            entry_handler = FindSettingsHandler(type_start); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					            entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					        else if (entry_handler != NULL && entry_data != NULL) | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					        { | 
				
			
			
		
	
		
		
			
				
					
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					            // Let type handler parse the line
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    ImGui::MemFree(buf); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					    g.SettingsLoaded = true; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					void ImGui::SaveIniSettingsToDisk(const char* ini_filename) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					 | 
					    g.SettingsDirtyTimer = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (!ini_filename) | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					        return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					    size_t ini_data_size = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    FILE* f = ImFileOpen(ini_filename, "wt"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (!f) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					 | 
					        return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    fwrite(ini_data, sizeof(char), ini_data_size, f); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    fclose(f); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					 | 
					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    g.SettingsDirtyTimer = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    g.SettingsIniData.Buf.resize(0); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    g.SettingsIniData.Buf.push_back(0); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        handler->WriteAllFn(&g, handler, &g.SettingsIniData); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (out_size) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        *out_size = (size_t)g.SettingsIniData.size(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    return g.SettingsIniData.c_str(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0)); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (!settings) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        settings = CreateNewWindowSettings(name); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    return (void*)settings; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    float x, y; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    int i; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImU32 u1; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (sscanf(line, "Pos=%f,%f", &x, &y) == 2)                 { settings->Pos = ImVec2(x, y); } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    else if (sscanf(line, "Size=%f,%f", &x, &y) == 2)           { settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize); } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1)       { settings->ViewportId = u1; } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    else if (sscanf(line, "ViewportPos=%f,%f", &x, &y) == 2)    { settings->ViewportPos = ImVec2(x, y); } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    else if (sscanf(line, "Collapsed=%d", &i) == 1)             { settings->Collapsed = (i != 0); } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    // Gather data from windows that were active during this session
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    ImGuiContext& g = *imgui_ctx; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    for (int i = 0; i != g.Windows.Size; i++) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        ImGuiWindow* window = g.Windows[i]; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (window->Flags & ImGuiWindowFlags_NoSavedSettings) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (!settings) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            settings = CreateNewWindowSettings(window->Name); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        IM_ASSERT(settings->ID == window->ID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        settings->Pos = window->Pos - window->ViewportPos; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        settings->Size = window->SizeFull; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					        settings->ViewportId = window->ViewportId; | 
				
			
			
		
	
		
		
			
				
					
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					        settings->ViewportPos = window->ViewportPos; | 
				
			
			
		
	
		
		
			
				
					
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					        settings->Collapsed = window->Collapsed; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    // Write a buffer
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					    // If a window wasn't opened in this session we preserve its settings
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					    buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
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					    for (int i = 0; i != g.SettingsWindows.Size; i++) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        const ImGuiWindowSettings* settings = &g.SettingsWindows[i]; | 
				
			
			
		
	
		
		
			
				
					
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					        const char* name = settings->Name; | 
				
			
			
		
	
		
		
			
				
					
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					        if (const char* p = strstr(name, "###"))  // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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					            name = p; | 
				
			
			
		
	
		
		
			
				
					
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					        buf->appendf("[%s][%s]\n", handler->TypeName, name); | 
				
			
			
		
	
		
		
			
				
					
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					        if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID) | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            buf->appendf("ViewportPos=%d,%d\n", (int)settings->ViewportPos.x, (int)settings->ViewportPos.y); | 
				
			
			
		
	
		
		
			
				
					
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					            buf->appendf("ViewportId=0x%08X\n", settings->ViewportId); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (settings->Pos.x != 0.0f || settings->Pos.y != 0.0f || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID) | 
				
			
			
		
	
		
		
			
				
					
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					            buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y); | 
				
			
			
		
	
		
		
			
				
					
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					        buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y); | 
				
			
			
		
	
		
		
			
				
					
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					        buf->appendf("Collapsed=%d\n", settings->Collapsed); | 
				
			
			
		
	
		
		
			
				
					
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					        buf->appendf("\n"); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					//-----------------------------------------------------------------------------
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					//-----------------------------------------------------------------------------
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					// PLATFORM DEPENDENT HELPERS
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					// PLATFORM DEPENDENT HELPERS
 | 
				
			
			
		
	
		
		
			
				
					
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					//-----------------------------------------------------------------------------
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					//-----------------------------------------------------------------------------
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