| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -141,7 +141,8 @@ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                           io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | 
					 | 
					 | 
					 | 
					                           io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                           // <Copy to GPU>
 | 
					 | 
					 | 
					 | 
					                           // <Copy to GPU>
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                           io.Fonts->TexID = (your_texture_identifier); | 
					 | 
					 | 
					 | 
					                           io.Fonts->TexID = (your_texture_identifier); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                       but we now have much more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. | 
					 | 
					 | 
					 | 
					                       you now have much more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                       it is now recommended your sample the font texture with bilinear interpolation. | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					              (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID. | 
					 | 
					 | 
					 | 
					              (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID. | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					              (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) | 
					 | 
					 | 
					 | 
					              (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) | 
					 | 
					 | 
					 | 
					 - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |