@ -1077,6 +1077,7 @@ static void             UpdateMouseInputs(); 
			
		
	
		
		
			
				
					
					static  void              UpdateMouseWheel ( ) ; static  void              UpdateMouseWheel ( ) ;  
			
		
	
		
		
			
				
					
					static  void              UpdateManualResize ( ImGuiWindow *  window ,  const  ImVec2 &  size_auto_fit ,  int *  border_held ,  int  resize_grip_count ,  ImU32  resize_grip_col [ 4 ] ) ; static  void              UpdateManualResize ( ImGuiWindow *  window ,  const  ImVec2 &  size_auto_fit ,  int *  border_held ,  int  resize_grip_count ,  ImU32  resize_grip_col [ 4 ] ) ;  
			
		
	
		
		
			
				
					
					static  void              RenderWindowOuterBorders ( ImGuiWindow *  window ) ; static  void              RenderWindowOuterBorders ( ImGuiWindow *  window ) ;  
			
		
	
		
		
			
				
					
					static  void              RenderWindowDecorations ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  bool  title_bar_is_highlight ,  int  resize_grip_count ,  const  ImU32  resize_grip_col [ 4 ] ,  float  resize_grip_draw_size ) ;  
			
		
	
		
		
			
				
					
					static  void              RenderWindowTitleBarContents ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  const  char *  name ,  bool *  p_open ) ; static  void              RenderWindowTitleBarContents ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  const  char *  name ,  bool *  p_open ) ;  
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					} }  
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -4964,6 +4965,82 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) 
			
		
	
		
		
			
				
					
					    }      }   
			
		
	
		
		
			
				
					
					} }  
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					void  ImGui : : RenderWindowDecorations ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  bool  title_bar_is_highlight ,  int  resize_grip_count ,  const  ImU32  resize_grip_col [ 4 ] ,  float  resize_grip_draw_size )  
			
		
	
		
		
			
				
					
					{  
			
		
	
		
		
			
				
					
					    ImGuiContext &  g  =  * GImGui ;   
			
		
	
		
		
			
				
					
					    ImGuiStyle &  style  =  g . Style ;   
			
		
	
		
		
			
				
					
					    ImGuiWindowFlags  flags  =  window - > Flags ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					    // Draw window + handle manual resize
   
			
		
	
		
		
			
				
					
					    // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame.
   
			
		
	
		
		
			
				
					
					    const  float  window_rounding  =  window - > WindowRounding ;   
			
		
	
		
		
			
				
					
					    const  float  window_border_size  =  window - > WindowBorderSize ;   
			
		
	
		
		
			
				
					
					    if  ( window - > Collapsed )   
			
		
	
		
		
			
				
					
					    {   
			
		
	
		
		
			
				
					
					        // Title bar only
   
			
		
	
		
		
			
				
					
					        float  backup_border_size  =  style . FrameBorderSize ;   
			
		
	
		
		
			
				
					
					        g . Style . FrameBorderSize  =  window - > WindowBorderSize ;   
			
		
	
		
		
			
				
					
					        ImU32  title_bar_col  =  GetColorU32 ( ( title_bar_is_highlight  & &  ! g . NavDisableHighlight )  ?  ImGuiCol_TitleBgActive  :  ImGuiCol_TitleBgCollapsed ) ;   
			
		
	
		
		
			
				
					
					        RenderFrame ( title_bar_rect . Min ,  title_bar_rect . Max ,  title_bar_col ,  true ,  window_rounding ) ;   
			
		
	
		
		
			
				
					
					        g . Style . FrameBorderSize  =  backup_border_size ;   
			
		
	
		
		
			
				
					
					    }   
			
		
	
		
		
			
				
					
					    else   
			
		
	
		
		
			
				
					
					    {   
			
		
	
		
		
			
				
					
					        // Window background
   
			
		
	
		
		
			
				
					
					        if  ( ! ( flags  &  ImGuiWindowFlags_NoBackground ) )   
			
		
	
		
		
			
				
					
					        {   
			
		
	
		
		
			
				
					
					            ImU32  bg_col  =  GetColorU32 ( GetWindowBgColorIdxFromFlags ( flags ) ) ;   
			
		
	
		
		
			
				
					
					            float  alpha  =  1.0f ;   
			
		
	
		
		
			
				
					
					            if  ( g . NextWindowData . BgAlphaCond  ! =  0 )   
			
		
	
		
		
			
				
					
					                alpha  =  g . NextWindowData . BgAlphaVal ;   
			
		
	
		
		
			
				
					
					            if  ( alpha  ! =  1.0f )   
			
		
	
		
		
			
				
					
					                bg_col  =  ( bg_col  &  ~ IM_COL32_A_MASK )  |  ( IM_F32_TO_INT8_SAT ( alpha )  < <  IM_COL32_A_SHIFT ) ;   
			
		
	
		
		
			
				
					
					            window - > DrawList - > AddRectFilled ( window - > Pos  +  ImVec2 ( 0 ,  window - > TitleBarHeight ( ) ) ,  window - > Pos  +  window - > Size ,  bg_col ,  window_rounding ,  ( flags  &  ImGuiWindowFlags_NoTitleBar )  ?  ImDrawCornerFlags_All  :  ImDrawCornerFlags_Bot ) ;   
			
		
	
		
		
			
				
					
					        }   
			
		
	
		
		
			
				
					
					        g . NextWindowData . BgAlphaCond  =  0 ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Title bar
   
			
		
	
		
		
			
				
					
					        if  ( ! ( flags  &  ImGuiWindowFlags_NoTitleBar ) )   
			
		
	
		
		
			
				
					
					        {   
			
		
	
		
		
			
				
					
					            ImU32  title_bar_col  =  GetColorU32 ( title_bar_is_highlight  ?  ImGuiCol_TitleBgActive  :  ImGuiCol_TitleBg ) ;   
			
		
	
		
		
			
				
					
					            window - > DrawList - > AddRectFilled ( title_bar_rect . Min ,  title_bar_rect . Max ,  title_bar_col ,  window_rounding ,  ImDrawCornerFlags_Top ) ;   
			
		
	
		
		
			
				
					
					        }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Menu bar
   
			
		
	
		
		
			
				
					
					        if  ( flags  &  ImGuiWindowFlags_MenuBar )   
			
		
	
		
		
			
				
					
					        {   
			
		
	
		
		
			
				
					
					            ImRect  menu_bar_rect  =  window - > MenuBarRect ( ) ;   
			
		
	
		
		
			
				
					
					            menu_bar_rect . ClipWith ( window - > Rect ( ) ) ;   // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
   
			
		
	
		
		
			
				
					
					            window - > DrawList - > AddRectFilled ( menu_bar_rect . Min  +  ImVec2 ( window_border_size ,  0 ) ,  menu_bar_rect . Max  -  ImVec2 ( window_border_size ,  0 ) ,  GetColorU32 ( ImGuiCol_MenuBarBg ) ,  ( flags  &  ImGuiWindowFlags_NoTitleBar )  ?  window_rounding  :  0.0f ,  ImDrawCornerFlags_Top ) ;   
			
		
	
		
		
			
				
					
					            if  ( style . FrameBorderSize  >  0.0f  & &  menu_bar_rect . Max . y  <  window - > Pos . y  +  window - > Size . y )   
			
		
	
		
		
			
				
					
					                window - > DrawList - > AddLine ( menu_bar_rect . GetBL ( ) ,  menu_bar_rect . GetBR ( ) ,  GetColorU32 ( ImGuiCol_Border ) ,  style . FrameBorderSize ) ;   
			
		
	
		
		
			
				
					
					        }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Scrollbars
   
			
		
	
		
		
			
				
					
					        if  ( window - > ScrollbarX )   
			
		
	
		
		
			
				
					
					            Scrollbar ( ImGuiAxis_X ) ;   
			
		
	
		
		
			
				
					
					        if  ( window - > ScrollbarY )   
			
		
	
		
		
			
				
					
					            Scrollbar ( ImGuiAxis_Y ) ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Render resize grips (after their input handling so we don't have a frame of latency)
   
			
		
	
		
		
			
				
					
					        if  ( ! ( flags  &  ImGuiWindowFlags_NoResize ) )   
			
		
	
		
		
			
				
					
					        {   
			
		
	
		
		
			
				
					
					            for  ( int  resize_grip_n  =  0 ;  resize_grip_n  <  resize_grip_count ;  resize_grip_n + + )   
			
		
	
		
		
			
				
					
					            {   
			
		
	
		
		
			
				
					
					                const  ImGuiResizeGripDef &  grip  =  resize_grip_def [ resize_grip_n ] ;   
			
		
	
		
		
			
				
					
					                const  ImVec2  corner  =  ImLerp ( window - > Pos ,  window - > Pos  +  window - > Size ,  grip . CornerPosN ) ;   
			
		
	
		
		
			
				
					
					                window - > DrawList - > PathLineTo ( corner  +  grip . InnerDir  *  ( ( resize_grip_n  &  1 )  ?  ImVec2 ( window_border_size ,  resize_grip_draw_size )  :  ImVec2 ( resize_grip_draw_size ,  window_border_size ) ) ) ;   
			
		
	
		
		
			
				
					
					                window - > DrawList - > PathLineTo ( corner  +  grip . InnerDir  *  ( ( resize_grip_n  &  1 )  ?  ImVec2 ( resize_grip_draw_size ,  window_border_size )  :  ImVec2 ( window_border_size ,  resize_grip_draw_size ) ) ) ;   
			
		
	
		
		
			
				
					
					                window - > DrawList - > PathArcToFast ( ImVec2 ( corner . x  +  grip . InnerDir . x  *  ( window_rounding  +  window_border_size ) ,  corner . y  +  grip . InnerDir . y  *  ( window_rounding  +  window_border_size ) ) ,  window_rounding ,  grip . AngleMin12 ,  grip . AngleMax12 ) ;   
			
		
	
		
		
			
				
					
					                window - > DrawList - > PathFillConvex ( resize_grip_col [ resize_grip_n ] ) ;   
			
		
	
		
		
			
				
					
					            }   
			
		
	
		
		
			
				
					
					        }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Borders
   
			
		
	
		
		
			
				
					
					        RenderWindowOuterBorders ( window ) ;   
			
		
	
		
		
			
				
					
					    }   
			
		
	
		
		
			
				
					
					}  
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					void  ImGui : : RenderWindowTitleBarContents ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  const  char *  name ,  bool *  p_open ) void  ImGui : : RenderWindowTitleBarContents ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  const  char *  name ,  bool *  p_open )  
			
		
	
		
		
			
				
					
					{ {  
			
		
	
		
		
			
				
					
					    ImGuiContext &  g  =  * GImGui ;      ImGuiContext &  g  =  * GImGui ;   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -5349,7 +5426,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
		
			
				
					
					        int  border_held  =  - 1 ;          int  border_held  =  - 1 ;   
			
		
	
		
		
			
				
					
					        ImU32  resize_grip_col [ 4 ]  =  {  0  } ;          ImU32  resize_grip_col [ 4 ]  =  {  0  } ;   
			
		
	
		
		
			
				
					
					        const  int  resize_grip_count  =  g . IO . ConfigWindowsResizeFromEdges  ?  2  :  1 ;  // 4
          const  int  resize_grip_count  =  g . IO . ConfigWindowsResizeFromEdges  ?  2  :  1 ;  // 4
   
			
		
	
		
		
			
				
					
					        const  float  grip_draw_size  =  ( float ) ( int ) ImMax ( g . FontSize  *  1.35f ,  window - > WindowRounding  +  1.0f  +  g . FontSize  *  0.2f ) ;          const  float  resize_ grip_draw_size=  ( float ) ( int ) ImMax ( g . FontSize  *  1.35f ,  window - > WindowRounding  +  1.0f  +  g . FontSize  *  0.2f ) ;   
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					        if  ( ! window - > Collapsed )          if  ( ! window - > Collapsed )   
			
		
	
		
		
			
				
					
					            UpdateManualResize ( window ,  size_auto_fit ,  & border_held ,  resize_grip_count ,  & resize_grip_col [ 0 ] ) ;              UpdateManualResize ( window ,  size_auto_fit ,  & border_held ,  resize_grip_count ,  & resize_grip_col [ 0 ] ) ;   
			
		
	
		
		
			
				
					
					        window - > ResizeBorderHeld  =  ( signed  char ) border_held ;          window - > ResizeBorderHeld  =  ( signed  char ) border_held ;   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -5423,76 +5500,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
		
			
				
					
					                window - > DrawList - > AddRectFilled ( bb . Min ,  bb . Max ,  GetColorU32 ( ImGuiCol_NavWindowingHighlight ,  g . NavWindowingHighlightAlpha  *  0.25f ) ,  g . Style . WindowRounding ) ;                  window - > DrawList - > AddRectFilled ( bb . Min ,  bb . Max ,  GetColorU32 ( ImGuiCol_NavWindowingHighlight ,  g . NavWindowingHighlightAlpha  *  0.25f ) ,  g . Style . WindowRounding ) ;   
			
		
	
		
		
			
				
					
					        }          }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Draw window + handle manual resize
   
			
		
	
		
		
			
				
					
					        // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame.
   
			
		
	
		
		
			
				
					
					        const  float  window_rounding  =  window - > WindowRounding ;   
			
		
	
		
		
			
				
					
					        const  float  window_border_size  =  window - > WindowBorderSize ;   
			
		
	
		
		
			
				
					
					        const  ImGuiWindow *  window_to_highlight  =  g . NavWindowingTarget  ?  g . NavWindowingTarget  :  g . NavWindow ;          const  ImGuiWindow *  window_to_highlight  =  g . NavWindowingTarget  ?  g . NavWindowingTarget  :  g . NavWindow ;   
			
		
	
		
		
			
				
					
					        const  bool  title_bar_is_highlight  =  want_focus  | |  ( window_to_highlight  & &  window - > RootWindowForTitleBarHighlight  = =  window_to_highlight - > RootWindowForTitleBarHighlight ) ;          const  bool  title_bar_is_highlight  =  want_focus  | |  ( window_to_highlight  & &  window - > RootWindowForTitleBarHighlight  = =  window_to_highlight - > RootWindowForTitleBarHighlight ) ;   
			
		
	
		
		
			
				
					
					        if  ( window - > Collapsed )          RenderWindowDecorations ( window ,  title_bar_rect ,  title_bar_is_highlight ,  resize_grip_count ,  resize_grip_col ,  resize_grip_draw_size ) ;   
			
				
				
			
		
	
		
		
			
				
					
					        {   
			
		
	
		
		
			
				
					
					            // Title bar only
   
			
		
	
		
		
			
				
					
					            float  backup_border_size  =  style . FrameBorderSize ;   
			
		
	
		
		
			
				
					
					            g . Style . FrameBorderSize  =  window - > WindowBorderSize ;   
			
		
	
		
		
			
				
					
					            ImU32  title_bar_col  =  GetColorU32 ( ( title_bar_is_highlight  & &  ! g . NavDisableHighlight )  ?  ImGuiCol_TitleBgActive  :  ImGuiCol_TitleBgCollapsed ) ;   
			
		
	
		
		
			
				
					
					            RenderFrame ( title_bar_rect . Min ,  title_bar_rect . Max ,  title_bar_col ,  true ,  window_rounding ) ;   
			
		
	
		
		
			
				
					
					            g . Style . FrameBorderSize  =  backup_border_size ;   
			
		
	
		
		
			
				
					
					        }   
			
		
	
		
		
			
				
					
					        else   
			
		
	
		
		
			
				
					
					        {   
			
		
	
		
		
			
				
					
					            // Window background
   
			
		
	
		
		
			
				
					
					            if  ( ! ( flags  &  ImGuiWindowFlags_NoBackground ) )   
			
		
	
		
		
			
				
					
					            {   
			
		
	
		
		
			
				
					
					                ImU32  bg_col  =  GetColorU32 ( GetWindowBgColorIdxFromFlags ( flags ) ) ;   
			
		
	
		
		
			
				
					
					                float  alpha  =  1.0f ;   
			
		
	
		
		
			
				
					
					                if  ( g . NextWindowData . BgAlphaCond  ! =  0 )   
			
		
	
		
		
			
				
					
					                    alpha  =  g . NextWindowData . BgAlphaVal ;   
			
		
	
		
		
			
				
					
					                if  ( alpha  ! =  1.0f )   
			
		
	
		
		
			
				
					
					                    bg_col  =  ( bg_col  &  ~ IM_COL32_A_MASK )  |  ( IM_F32_TO_INT8_SAT ( alpha )  < <  IM_COL32_A_SHIFT ) ;   
			
		
	
		
		
			
				
					
					                window - > DrawList - > AddRectFilled ( window - > Pos  +  ImVec2 ( 0 ,  window - > TitleBarHeight ( ) ) ,  window - > Pos  +  window - > Size ,  bg_col ,  window_rounding ,  ( flags  &  ImGuiWindowFlags_NoTitleBar )  ?  ImDrawCornerFlags_All  :  ImDrawCornerFlags_Bot ) ;   
			
		
	
		
		
			
				
					
					            }   
			
		
	
		
		
			
				
					
					            g . NextWindowData . BgAlphaCond  =  0 ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					            // Title bar
   
			
		
	
		
		
			
				
					
					            if  ( ! ( flags  &  ImGuiWindowFlags_NoTitleBar ) )   
			
		
	
		
		
			
				
					
					            {   
			
		
	
		
		
			
				
					
					                ImU32  title_bar_col  =  GetColorU32 ( title_bar_is_highlight  ?  ImGuiCol_TitleBgActive  :  ImGuiCol_TitleBg ) ;   
			
		
	
		
		
			
				
					
					                window - > DrawList - > AddRectFilled ( title_bar_rect . Min ,  title_bar_rect . Max ,  title_bar_col ,  window_rounding ,  ImDrawCornerFlags_Top ) ;   
			
		
	
		
		
			
				
					
					            }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					            // Menu bar
   
			
		
	
		
		
			
				
					
					            if  ( flags  &  ImGuiWindowFlags_MenuBar )   
			
		
	
		
		
			
				
					
					            {   
			
		
	
		
		
			
				
					
					                ImRect  menu_bar_rect  =  window - > MenuBarRect ( ) ;   
			
		
	
		
		
			
				
					
					                menu_bar_rect . ClipWith ( window - > Rect ( ) ) ;   // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
   
			
		
	
		
		
			
				
					
					                window - > DrawList - > AddRectFilled ( menu_bar_rect . Min + ImVec2 ( window_border_size , 0 ) ,  menu_bar_rect . Max - ImVec2 ( window_border_size , 0 ) ,  GetColorU32 ( ImGuiCol_MenuBarBg ) ,  ( flags  &  ImGuiWindowFlags_NoTitleBar )  ?  window_rounding  :  0.0f ,  ImDrawCornerFlags_Top ) ;   
			
		
	
		
		
			
				
					
					                if  ( style . FrameBorderSize  >  0.0f  & &  menu_bar_rect . Max . y  <  window - > Pos . y  +  window - > Size . y )   
			
		
	
		
		
			
				
					
					                    window - > DrawList - > AddLine ( menu_bar_rect . GetBL ( ) ,  menu_bar_rect . GetBR ( ) ,  GetColorU32 ( ImGuiCol_Border ) ,  style . FrameBorderSize ) ;   
			
		
	
		
		
			
				
					
					            }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					            // Scrollbars
   
			
		
	
		
		
			
				
					
					            if  ( window - > ScrollbarX )   
			
		
	
		
		
			
				
					
					                Scrollbar ( ImGuiAxis_X ) ;   
			
		
	
		
		
			
				
					
					            if  ( window - > ScrollbarY )   
			
		
	
		
		
			
				
					
					                Scrollbar ( ImGuiAxis_Y ) ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					            // Render resize grips (after their input handling so we don't have a frame of latency)
   
			
		
	
		
		
			
				
					
					            if  ( ! ( flags  &  ImGuiWindowFlags_NoResize ) )   
			
		
	
		
		
			
				
					
					            {   
			
		
	
		
		
			
				
					
					                for  ( int  resize_grip_n  =  0 ;  resize_grip_n  <  resize_grip_count ;  resize_grip_n + + )   
			
		
	
		
		
			
				
					
					                {   
			
		
	
		
		
			
				
					
					                    const  ImGuiResizeGripDef &  grip  =  resize_grip_def [ resize_grip_n ] ;   
			
		
	
		
		
			
				
					
					                    const  ImVec2  corner  =  ImLerp ( window - > Pos ,  window - > Pos  +  window - > Size ,  grip . CornerPosN ) ;   
			
		
	
		
		
			
				
					
					                    window - > DrawList - > PathLineTo ( corner  +  grip . InnerDir  *  ( ( resize_grip_n  &  1 )  ?  ImVec2 ( window_border_size ,  grip_draw_size )  :  ImVec2 ( grip_draw_size ,  window_border_size ) ) ) ;   
			
		
	
		
		
			
				
					
					                    window - > DrawList - > PathLineTo ( corner  +  grip . InnerDir  *  ( ( resize_grip_n  &  1 )  ?  ImVec2 ( grip_draw_size ,  window_border_size )  :  ImVec2 ( window_border_size ,  grip_draw_size ) ) ) ;   
			
		
	
		
		
			
				
					
					                    window - > DrawList - > PathArcToFast ( ImVec2 ( corner . x  +  grip . InnerDir . x  *  ( window_rounding  +  window_border_size ) ,  corner . y  +  grip . InnerDir . y  *  ( window_rounding  +  window_border_size ) ) ,  window_rounding ,  grip . AngleMin12 ,  grip . AngleMax12 ) ;   
			
		
	
		
		
			
				
					
					                    window - > DrawList - > PathFillConvex ( resize_grip_col [ resize_grip_n ] ) ;   
			
		
	
		
		
			
				
					
					                }   
			
		
	
		
		
			
				
					
					            }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					            // Borders
   
			
		
	
		
		
			
				
					
					            RenderWindowOuterBorders ( window ) ;   
			
		
	
		
		
			
				
					
					        }   
			
		
	
		
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Draw navigation selection/windowing rectangle border
          // Draw navigation selection/windowing rectangle border
   
			
		
	
		
		
			
				
					
					        if  ( g . NavWindowingTargetAnim  = =  window )          if  ( g . NavWindowingTargetAnim  = =  window )