// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
// Enforce cdecl calling convention for functions called by the standard library,
// in case compilation settings changed the default to e.g. __vectorcall
"Using the simplified one-liner Combo API here.\nRefer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API.");
"Using the simplified one-liner Combo API here.\n"
"Refer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API.");
"Using the simplified one-liner ListBox API here.\nRefer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API.");
"Using the simplified one-liner ListBox API here.\n"
"Refer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API.");
"CJK text will only appear if the font was loaded with the appropriate CJK character ranges. "
"Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. "
"Read docs/FONTS.md for details.");
ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)");// Normally we would use u8"blah blah" with the proper characters directly in the string.
// BeginListBox() is essentially a thin wrapper to using BeginChild()/EndChild() with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
// You may be tempted to simply use BeginChild() directly, however note that BeginChild() requires EndChild() to always be called (inconsistent with BeginListBox()/EndListBox()).
// BeginListBox() is essentially a thin wrapper to using BeginChild()/EndChild()
// using the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
// You may be tempted to simply use BeginChild() directly. However note that BeginChild() requires EndChild()
// to always be called (inconsistent with BeginListBox()/EndListBox()).
// Using the generic BeginListBox() API, you have full control over how to display the combo contents.
// (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
ImGui::SameLine();HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
ImGui::SameLine();HelpMarker(
"Here we append \"..\" each time Tab is pressed. "
"See 'Examples>Console' for a more meaningful demonstration of using this callback.");
ImGui::SameLine();HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
ImGui::SameLine();HelpMarker(
"Here we replace and select text each time Up/Down are pressed. "
"See 'Examples>Console' for a more meaningful demonstration of using this callback.");
HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles.");
HelpMarker(
"Test how different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\n"
"Use 'Metrics->Tools->Show windows rectangles' to visualize rectangles.");
ImGui::Checkbox("H-scrollbar",&show_h_scrollbar);
ImGui::Checkbox("Button",&show_button);// Will grow contents size (unless explicitly overwritten)
ImGui::Checkbox("Tree nodes",&show_tree_nodes);// Will grow contents size and display highlight over full width
"Hit-testing is by default performed in item submission order, which generally is perceived as 'back-to-front'.\n\n"
"By using SetNextItemAllowOverlap() you can notify that an item may be overlapped by another. Doing so alters the hovering logic: items using AllowOverlap mode requires an extra frame to accept hovered state.");
"By using SetNextItemAllowOverlap() you can notify that an item may be overlapped by another. "
"Doing so alters the hovering logic: items using AllowOverlap mode requires an extra frame to accept hovered state.");
ImGui::SameLine();HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this.");
ImGui::SameLine();HelpMarker(
"Using the _Resizable flag automatically enables the _BordersInnerV flag as well, "
"this is why the resize borders are still showing when unchecking this.");
HelpMarker("This section allows you to interact and see the effect of various sizing policies depending on whether Scroll is enabled and the contents of your columns.");
HelpMarker(
"This section allows you to interact and see the effect of various sizing policies "
"depending on whether Scroll is enabled and the contents of your columns.");
HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width.");
HelpMarker(
"Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop "
"where contents width can feed into auto-column width can feed into contents width.");
IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping");
if(ImGui::TreeNode("Vertical scrolling, with clipping"))
{
HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items.");
HelpMarker(
"Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\n"
"We also demonstrate using ImGuiListClipper to virtualize the submission of many items.");
HelpMarker("Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, fixed columns with set width may still be shrunk down if there's not enough space in the host.");
HelpMarker(
"Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, "
"fixed columns with set width may still be shrunk down if there's not enough space in the host.");
HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.");
HelpMarker(
"You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, "
"so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\n"
"We cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.");
HelpMarker("Showcase using SameLine(0,0) to share Current Line Height between cells.\n\nPlease note that Tables Row Height is not the same thing as Current Line Height, as a table cell may contains multiple lines.");
HelpMarker(
"Showcase using SameLine(0,0) to share Current Line Height between cells.\n\n"
"Please note that Tables Row Height is not the same thing as Current Line Height, "
// while playing it nice with context menus provided by TableHeadersRow()/TableHeader()
if(open_action!=-1)
ImGui::SetNextItemOpen(open_action!=0);
IMGUI_DEMO_MARKER("Tables/Context menus");
if(ImGui::TreeNode("Context menus"))
{
HelpMarker("By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\nUsing ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body.");
HelpMarker(
"By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\n"
"Using ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body.");