Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)

features/sdl_renderer3_multiviewports v1.45
ocornut ago%!(EXTRA string=10 years)
parent f195bf744f
commit 77bcb7152b
  1. 2
      examples/directx11_example/imgui_impl_dx11.cpp

@ -293,7 +293,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
// Create the vertex shader // Create the vertex shader
{ {
static const char* vertexShader = static const char* vertexShader =
"cbuffer vertexBuffer : register(c0) \ "cbuffer vertexBuffer : register(b0) \
{\ {\
float4x4 ProjectionMatrix; \ float4x4 ProjectionMatrix; \
};\ };\

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