DragFloat() fixed clamping #180

features/sdl_renderer3_multiviewports
ocornut ago%!(EXTRA string=10 years)
parent 6ed06a8dc8
commit 750b6c9224
  1. 2
      imgui.cpp

@ -5531,7 +5531,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
// Clamp // Clamp
if (v_min < v_max) if (v_min < v_max)
g.DragCurrentValue = ImClamp(v_cur, v_min, v_max); v_cur = ImClamp(v_cur, v_min, v_max);
g.DragCurrentValue = v_cur; g.DragCurrentValue = v_cur;
// Round to user desired precision, then apply // Round to user desired precision, then apply

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