Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)

features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=7 years)
parent 168200f915
commit 7484c63449
  1. 4
      examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp

@ -221,7 +221,7 @@ bool ImGui_ImplSdlGL3_CreateDeviceObjects()
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
const GLchar *vertex_shader =
"#version 330\n"
"#version 150\n"
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 UV;\n"
@ -236,7 +236,7 @@ bool ImGui_ImplSdlGL3_CreateDeviceObjects()
"}\n";
const GLchar* fragment_shader =
"#version 330\n"
"#version 150\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"

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