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@ -1005,9 +1005,6 @@ static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For u |
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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static void SetCurrentWindow(ImGuiWindow* window); |
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static void SetCurrentWindow(ImGuiWindow* window); |
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); |
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); |
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); |
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); |
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static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); |
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static void FindHoveredWindow(); |
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static void FindHoveredWindow(); |
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); |
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); |
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@ -6586,7 +6583,7 @@ void ImGui::SetWindowScrollY(ImGuiWindow* window, float new_scroll_y) |
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window->DC.CursorMaxPos.y -= window->Scroll.y; |
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window->DC.CursorMaxPos.y -= window->Scroll.y; |
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} |
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} |
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) |
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void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) |
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{ |
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{ |
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowPosAllowFlags & cond) == 0) |
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if (cond && (window->SetWindowPosAllowFlags & cond) == 0) |
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@ -6621,7 +6618,7 @@ ImVec2 ImGui::GetWindowSize() |
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return window->Size; |
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return window->Size; |
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} |
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} |
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) |
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void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) |
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{ |
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{ |
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) |
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if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) |
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@ -6664,7 +6661,7 @@ void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) |
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SetWindowSize(window, size, cond); |
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SetWindowSize(window, size, cond); |
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} |
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} |
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) |
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void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) |
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{ |
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{ |
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) |
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if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) |
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