@ -249,8 +249,8 @@ IM_MSVC_RUNTIME_CHECKS_OFF 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					struct  ImVec2  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					{  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float                                    x ,  y ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImVec2 ( )                                 {  x  =  y  =  0.0f ;   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImVec2 ( float  _x ,  float  _y )               {  x  =  _x ;  y  =  _y ;   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    constexpr  ImVec2 ( )                       :  x ( 0.0f ) ,  y ( 0.0f )  {   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    constexpr  ImVec2 ( float  _x ,  float  _y )     :  x ( _x ) ,  y ( _y )  {   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float   operator [ ]  ( size_t  idx )  const     {  IM_ASSERT ( idx  < =  1 ) ;  return  ( & x ) [ idx ] ;  }     // We very rarely use this [] operator, the assert overhead is fine.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float &  operator [ ]  ( size_t  idx )           {  IM_ASSERT ( idx  < =  1 ) ;  return  ( & x ) [ idx ] ;  }     // We very rarely use this [] operator, the assert overhead is fine.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					# ifdef IM_VEC2_CLASS_EXTRA  
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -262,8 +262,8 @@ struct ImVec2 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					struct  ImVec4  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					{  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float                                                      x ,  y ,  z ,  w ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImVec4 ( )                                         {  x  =  y  =  z  =  w  =  0.0f ;   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImVec4 ( float  _x ,  float  _y ,  float  _z ,  float  _w )   {  x  =  _x ;  y  =  _y ;  z  =  _z ;  w  =  _w ;   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    constexpr  ImVec4 ( )                                         :  x ( 0.0f ) ,  y ( 0.0f ) ,  z ( 0.0f ) ,  w ( 0.0f )  {   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    constexpr  ImVec4 ( float  _x ,  float  _y ,  float  _z ,  float  _w )   :  x ( _x ) ,  y ( _y ) ,  z ( _z ) ,  w ( _w )  {   }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					# ifdef IM_VEC4_CLASS_EXTRA  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    IM_VEC4_CLASS_EXTRA      // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					# endif