@ -10963,10 +10963,6 @@ static void ImGui::NavUpdate() 
			
		
	
		
		
			
				
					
					        for  ( ImGuiKey  key  :  nav_keyboard_keys_to_change_source )          for  ( ImGuiKey  key  :  nav_keyboard_keys_to_change_source )   
			
		
	
		
		
			
				
					
					            if  ( IsKeyDown ( key ) )              if  ( IsKeyDown ( key ) )   
			
		
	
		
		
			
				
					
					                g . NavInputSource  =  ImGuiInputSource_Keyboard ;                  g . NavInputSource  =  ImGuiInputSource_Keyboard ;   
			
		
	
		
		
			
				
					
					    if  ( ! nav_gamepad_active  & &  g . NavInputSource  = =  ImGuiInputSource_Gamepad )   
			
		
	
		
		
			
				
					
					        g . NavInputSource  =  ImGuiInputSource_None ;   
			
		
	
		
		
			
				
					
					    if  ( ! nav_keyboard_active  & &  g . NavInputSource  = =  ImGuiInputSource_Keyboard )   
			
		
	
		
		
			
				
					
					        g . NavInputSource  =  ImGuiInputSource_None ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					    // Process navigation init request (select first/default focus)
      // Process navigation init request (select first/default focus)
   
			
		
	
		
		
			
				
					
					    if  ( g . NavInitResultId  ! =  0 )      if  ( g . NavInitResultId  ! =  0 )   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -11616,7 +11612,7 @@ static void ImGui::NavUpdateWindowing() 
			
		
	
		
		
			
				
					
					    const  bool  nav_gamepad_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableGamepad )  ! =  0  & &  ( io . BackendFlags  &  ImGuiBackendFlags_HasGamepad )  ! =  0 ;      const  bool  nav_gamepad_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableGamepad )  ! =  0  & &  ( io . BackendFlags  &  ImGuiBackendFlags_HasGamepad )  ! =  0 ;   
			
		
	
		
		
			
				
					
					    const  bool  nav_keyboard_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableKeyboard )  ! =  0 ;      const  bool  nav_keyboard_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableKeyboard )  ! =  0 ;   
			
		
	
		
		
			
				
					
					    const  bool  start_windowing_with_gamepad  =  allow_windowing  & &  nav_gamepad_active  & &  ! g . NavWindowingTarget  & &  IsKeyPressed ( ImGuiKey_NavGamepadMenu ,  false ) ;      const  bool  start_windowing_with_gamepad  =  allow_windowing  & &  nav_gamepad_active  & &  ! g . NavWindowingTarget  & &  IsKeyPressed ( ImGuiKey_NavGamepadMenu ,  false ) ;   
			
		
	
		
		
			
				
					
					    const  bool  start_windowing_with_keyboard  =  allow_windowing  & &  nav_keyboard_active  & &  ! g . NavWindowingTarget  & &  io . KeyCtrl  & &  IsKeyPressed ( ImGuiKey_Tab ,  false ) ;      const  bool  start_windowing_with_keyboard  =  allow_windowing  & &  ! g . NavWindowingTarget  & &  io . KeyCtrl  & &  IsKeyPressed ( ImGuiKey_Tab ,  false ) ;  // Note: enabled even without NavEnableKeyboard!
    
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					    if  ( start_windowing_with_gamepad  | |  start_windowing_with_keyboard )      if  ( start_windowing_with_gamepad  | |  start_windowing_with_keyboard )   
			
		
	
		
		
			
				
					
					        if  ( ImGuiWindow *  window  =  g . NavWindow  ?  g . NavWindow  :  FindWindowNavFocusable ( g . WindowsFocusOrder . Size  -  1 ,  - INT_MAX ,  - 1 ) )          if  ( ImGuiWindow *  window  =  g . NavWindow  ?  g . NavWindow  :  FindWindowNavFocusable ( g . WindowsFocusOrder . Size  -  1 ,  - INT_MAX ,  - 1 ) )   
			
		
	
		
		
			
				
					
					        {          {