RangeSelect/MultiSelect: move shared logic to MultiSelectItemHeader().

No logic change AFAIK but added an indent level in MultiSelectItemHeader(). Logic changes will come in next commit.
features/range_select
ocornut ago%!(EXTRA string=2 years)
parent 4b15ee88a0
commit 6f9d36c6f2
  1. 3
      imgui_demo.cpp
  2. 2
      imgui_internal.h
  3. 105
      imgui_widgets.cpp

@ -3399,7 +3399,8 @@ static void ShowDemoWindowMultiSelect()
ImGui::SetNextItemSelectionUserData(n); ImGui::SetNextItemSelectionUserData(n);
if (widget_type == WidgetType_Selectable) if (widget_type == WidgetType_Selectable)
{ {
ImGui::Selectable(label, item_is_selected); ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_None;
ImGui::Selectable(label, item_is_selected, selectable_flags);
if (item_curr_idx_to_focus == n) if (item_curr_idx_to_focus == n)
ImGui::SetKeyboardFocusHere(-1); ImGui::SetKeyboardFocusHere(-1);

@ -3356,7 +3356,7 @@ namespace ImGui
IMGUI_API int TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data); IMGUI_API int TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data);
// Multi-Select API // Multi-Select API
IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected); IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags* p_button_flags);
IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed); IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed);
// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API) // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)

@ -6356,19 +6356,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// Multi-selection support (header) // Multi-selection support (header)
if (is_multi_select) if (is_multi_select)
{ {
MultiSelectItemHeader(id, &selected); // Handle multi-select + alter button flags for it
button_flags |= ImGuiButtonFlags_NoHoveredOnFocus; MultiSelectItemHeader(id, &selected, &button_flags);
// We absolutely need to distinguish open vs select so this is the default when multi-select is enabled. // We absolutely need to distinguish open vs select so comes by default
flags |= ImGuiTreeNodeFlags_OpenOnArrow; flags |= ImGuiTreeNodeFlags_OpenOnArrow;
// To handle drag and drop of multiple items we need to avoid clearing selection on click.
// Enabling this test makes actions using CTRL+SHIFT delay their effect on MouseUp which is annoying, but it allows drag and drop of multiple items.
// FIXME-MULTISELECT: Consider opt-in for drag and drop behavior in ImGuiMultiSelectFlags?
if (!selected || (g.ActiveId == id && g.ActiveIdHasBeenPressedBefore))
button_flags = (button_flags | ImGuiButtonFlags_PressedOnClick) & ~ImGuiButtonFlags_PressedOnClickRelease;
else
button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
} }
else else
{ {
@ -6705,15 +6697,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
const bool was_selected = selected; const bool was_selected = selected;
if (is_multi_select) if (is_multi_select)
{ {
MultiSelectItemHeader(id, &selected); // Handle multi-select + alter button flags for it
button_flags |= ImGuiButtonFlags_NoHoveredOnFocus; MultiSelectItemHeader(id, &selected, &button_flags);
// To handle drag and drop of multiple items we need to avoid clearing selection on click.
// Enabling this test makes actions using CTRL+SHIFT delay their effect on the mouse release which is annoying, but it allows drag and drop of multiple items.
if (!selected || (g.ActiveId == id && g.ActiveIdHasBeenPressedBefore))
button_flags |= ImGuiButtonFlags_PressedOnClick;
else
button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
} }
bool hovered, held; bool hovered, held;
@ -7154,52 +7139,64 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
} }
} }
void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected) void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags* p_button_flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect; ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect;
if (!ms->IsFocused)
return;
ImGuiMultiSelectState* storage = ms->Storage;
IM_ASSERT(g.NextItemData.FocusScopeId == g.CurrentFocusScopeId && "Forgot to call SetNextItemSelectionUserData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
// Apply Clear/SelectAll requests requested by BeginMultiSelect().
// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
// If you are using a clipper (aka not submitting every element of the list) you need to process the Clear/SelectAll request after calling BeginMultiSelect()
bool selected = *p_selected; bool selected = *p_selected;
if (ms->BeginIO.RequestClear) if (ms->IsFocused)
selected = false;
else if (ms->BeginIO.RequestSelectAll)
selected = true;
// When using SHIFT+Nav: because it can incur scrolling we cannot afford a frame of lag with the selection highlight (otherwise scrolling would happen before selection)
// For this to work, we need someone to set 'RangeSrcPassedBy = true' at some point (either clipper either SetNextItemSelectionUserData() function)
if (ms->IsSetRange)
{ {
IM_ASSERT(id != 0 && (ms->KeyMods & ImGuiMod_Shift) != 0); ImGuiMultiSelectState* storage = ms->Storage;
const bool is_range_dst = (ms->RangeDstPassedBy == false) && g.NavJustMovedToId == id; // Assume that g.NavJustMovedToId is not clipped. ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
if (is_range_dst) IM_ASSERT(g.NextItemData.FocusScopeId == g.CurrentFocusScopeId && "Forgot to call SetNextItemSelectionUserData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
// Apply Clear/SelectAll requests requested by BeginMultiSelect().
// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
// If you are using a clipper (aka not submitting every element of the list) you need to process the Clear/SelectAll request after calling BeginMultiSelect()
if (ms->BeginIO.RequestClear)
selected = false;
else if (ms->BeginIO.RequestSelectAll)
selected = true;
// When using SHIFT+Nav: because it can incur scrolling we cannot afford a frame of lag with the selection highlight (otherwise scrolling would happen before selection)
// For this to work, we need someone to set 'RangeSrcPassedBy = true' at some point (either clipper either SetNextItemSelectionUserData() function)
if (ms->IsSetRange)
{ {
ms->RangeDstPassedBy = true; IM_ASSERT(id != 0 && (ms->KeyMods & ImGuiMod_Shift) != 0);
if (storage->RangeSrcItem == ImGuiSelectionUserData_Invalid) // If we don't have RangeSrc, assign RangeSrc = RangeDst const bool is_range_dst = (ms->RangeDstPassedBy == false) && g.NavJustMovedToId == id; // Assume that g.NavJustMovedToId is not clipped.
if (is_range_dst)
{ {
storage->RangeSrcItem = item_data; ms->RangeDstPassedBy = true;
storage->RangeSelected = selected ? 1 : 0; if (storage->RangeSrcItem == ImGuiSelectionUserData_Invalid) // If we don't have RangeSrc, assign RangeSrc = RangeDst
{
storage->RangeSrcItem = item_data;
storage->RangeSelected = selected ? 1 : 0;
}
} }
const bool is_range_src = storage->RangeSrcItem == item_data;
if (is_range_src || is_range_dst || ms->RangeSrcPassedBy != ms->RangeDstPassedBy)
{
IM_ASSERT(storage->RangeSrcItem != ImGuiSelectionUserData_Invalid && storage->RangeSelected != -1);
selected = (storage->RangeSelected != 0);
}
else if ((ms->KeyMods & ImGuiMod_Ctrl) == 0)
selected = false;
} }
const bool is_range_src = storage->RangeSrcItem == item_data; *p_selected = selected;
if (is_range_src || is_range_dst || ms->RangeSrcPassedBy != ms->RangeDstPassedBy)
{
IM_ASSERT(storage->RangeSrcItem != ImGuiSelectionUserData_Invalid && storage->RangeSelected != -1);
selected = (storage->RangeSelected != 0);
}
else if ((ms->KeyMods & ImGuiMod_Ctrl) == 0)
selected = false;
} }
*p_selected = selected; // Alter button behavior flags
// To handle drag and drop of multiple items we need to avoid clearing selection on click.
// Enabling this test makes actions using CTRL+SHIFT delay their effect on MouseUp which is annoying, but it allows drag and drop of multiple items.
// FIXME-MULTISELECT: Consider opt-in for drag and drop behavior in ImGuiMultiSelectFlags?
ImGuiButtonFlags button_flags = *p_button_flags;
button_flags |= ImGuiButtonFlags_NoHoveredOnFocus;
if (!selected || (g.ActiveId == id && g.ActiveIdHasBeenPressedBefore))
button_flags = (button_flags | ImGuiButtonFlags_PressedOnClick) & ~ImGuiButtonFlags_PressedOnClickRelease;
else
button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
*p_button_flags = button_flags;
} }
void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed) void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)

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