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					@ -90,61 +90,9 @@ | 
				
			
			
		
	
		
		
			
				
					
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					#pragma warning (disable: 4127) // condition expression is constant
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					#pragma warning (disable: 4127) // condition expression is constant
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					#endif | 
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					#endif | 
				
			
			
		
	
		
		
			
				
					
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					// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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					// [Please zero-clear before use!]
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					struct ImGui_ImplVulkanH_FrameRenderBuffers | 
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					{ | 
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					    VkDeviceMemory      VertexBufferMemory; | 
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					    VkDeviceMemory      IndexBufferMemory; | 
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					    VkDeviceSize        VertexBufferSize; | 
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					    VkDeviceSize        IndexBufferSize; | 
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					    VkBuffer            VertexBuffer; | 
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					    VkBuffer            IndexBuffer; | 
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					}; | 
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					// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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					// [Please zero-clear before use!]
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					struct ImGui_ImplVulkanH_WindowRenderBuffers | 
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					{ | 
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					    uint32_t            Index; | 
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					    uint32_t            Count; | 
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					    ImGui_ImplVulkanH_FrameRenderBuffers*   FrameRenderBuffers; | 
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					}; | 
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					// Vulkan data
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					struct ImGui_ImplVulkan_Data | 
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					{ | 
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					    ImGui_ImplVulkan_InitInfo   VulkanInitInfo; | 
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					    VkRenderPass                RenderPass; | 
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					    VkDeviceSize                BufferMemoryAlignment; | 
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					    VkPipelineCreateFlags       PipelineCreateFlags; | 
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					    VkDescriptorSetLayout       DescriptorSetLayout; | 
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					    VkPipelineLayout            PipelineLayout; | 
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					    VkPipeline                  Pipeline; | 
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					    uint32_t                    Subpass; | 
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					    VkShaderModule              ShaderModuleVert; | 
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					    VkShaderModule              ShaderModuleFrag; | 
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					    // Font data
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					    VkSampler                   FontSampler; | 
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					    VkDeviceMemory              FontMemory; | 
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					    VkImage                     FontImage; | 
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					    VkImageView                 FontView; | 
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					    VkDescriptorSet             FontDescriptorSet; | 
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					    VkCommandPool               FontCommandPool; | 
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					    VkCommandBuffer             FontCommandBuffer; | 
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					    // Render buffers for main window
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					    ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers; | 
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					    ImGui_ImplVulkan_Data() | 
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					    { | 
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					        memset((void*)this, 0, sizeof(*this)); | 
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					        BufferMemoryAlignment = 256; | 
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					    } | 
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					}; | 
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					// Forward Declarations
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					// Forward Declarations
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					struct ImGui_ImplVulkanH_FrameRenderBuffers; | 
				
			
			
		
	
		
		
			
				
					
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					struct ImGui_ImplVulkanH_WindowRenderBuffers; | 
				
			
			
		
	
		
		
			
				
					
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					bool ImGui_ImplVulkan_CreateDeviceObjects(); | 
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					bool ImGui_ImplVulkan_CreateDeviceObjects(); | 
				
			
			
		
	
		
		
			
				
					
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					void ImGui_ImplVulkan_DestroyDeviceObjects(); | 
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					void ImGui_ImplVulkan_DestroyDeviceObjects(); | 
				
			
			
		
	
		
		
			
				
					
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					void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator); | 
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					void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -240,11 +188,65 @@ static PFN_vkCmdBeginRenderingKHR   ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR; | 
				
			
			
		
	
		
		
			
				
					
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					static PFN_vkCmdEndRenderingKHR     ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR; | 
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					static PFN_vkCmdEndRenderingKHR     ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR; | 
				
			
			
		
	
		
		
			
				
					
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					#endif | 
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					#endif | 
				
			
			
		
	
		
		
			
				
					
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					// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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					// [Please zero-clear before use!]
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					struct ImGui_ImplVulkanH_FrameRenderBuffers | 
				
			
			
		
	
		
		
			
				
					
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					    VkDeviceMemory      VertexBufferMemory; | 
				
			
			
		
	
		
		
			
				
					
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					    VkDeviceMemory      IndexBufferMemory; | 
				
			
			
		
	
		
		
			
				
					
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					    VkDeviceSize        VertexBufferSize; | 
				
			
			
		
	
		
		
			
				
					
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					    VkDeviceSize        IndexBufferSize; | 
				
			
			
		
	
		
		
			
				
					
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					    VkBuffer            VertexBuffer; | 
				
			
			
		
	
		
		
			
				
					
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					    VkBuffer            IndexBuffer; | 
				
			
			
		
	
		
		
			
				
					
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					}; | 
				
			
			
		
	
		
		
			
				
					
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					// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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					// [Please zero-clear before use!]
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					struct ImGui_ImplVulkanH_WindowRenderBuffers | 
				
			
			
		
	
		
		
			
				
					
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					    uint32_t            Index; | 
				
			
			
		
	
		
		
			
				
					
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					    uint32_t            Count; | 
				
			
			
		
	
		
		
			
				
					
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					    ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers; | 
				
			
			
		
	
		
		
			
				
					
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					}; | 
				
			
			
		
	
		
		
			
				
					
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					// Vulkan data
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					struct ImGui_ImplVulkan_Data | 
				
			
			
		
	
		
		
			
				
					
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					    ImGui_ImplVulkan_InitInfo   VulkanInitInfo; | 
				
			
			
		
	
		
		
			
				
					
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					    VkRenderPass                RenderPass; | 
				
			
			
		
	
		
		
			
				
					
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					    VkDeviceSize                BufferMemoryAlignment; | 
				
			
			
		
	
		
		
			
				
					
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					    VkPipelineCreateFlags       PipelineCreateFlags; | 
				
			
			
		
	
		
		
			
				
					
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					    VkDescriptorSetLayout       DescriptorSetLayout; | 
				
			
			
		
	
		
		
			
				
					
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					    VkPipelineLayout            PipelineLayout; | 
				
			
			
		
	
		
		
			
				
					
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					    VkPipeline                  Pipeline; | 
				
			
			
		
	
		
		
			
				
					
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					    uint32_t                    Subpass; | 
				
			
			
		
	
		
		
			
				
					
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					    VkShaderModule              ShaderModuleVert; | 
				
			
			
		
	
		
		
			
				
					
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					    VkShaderModule              ShaderModuleFrag; | 
				
			
			
		
	
		
		
			
				
					
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					    // Font data
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					    VkSampler                   FontSampler; | 
				
			
			
		
	
		
		
			
				
					
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					    VkDeviceMemory              FontMemory; | 
				
			
			
		
	
		
		
			
				
					
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					    VkImage                     FontImage; | 
				
			
			
		
	
		
		
			
				
					
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					    VkImageView                 FontView; | 
				
			
			
		
	
		
		
			
				
					
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					    VkDescriptorSet             FontDescriptorSet; | 
				
			
			
		
	
		
		
			
				
					
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					    VkCommandPool               FontCommandPool; | 
				
			
			
		
	
		
		
			
				
					
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					    VkCommandBuffer             FontCommandBuffer; | 
				
			
			
		
	
		
		
			
				
					
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					    // Render buffers for main window
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					    ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers; | 
				
			
			
		
	
		
		
			
				
					
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					    ImGui_ImplVulkan_Data() | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        memset((void*)this, 0, sizeof(*this)); | 
				
			
			
		
	
		
		
			
				
					
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					        BufferMemoryAlignment = 256; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					}; | 
				
			
			
		
	
		
		
			
				
					
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					//-----------------------------------------------------------------------------
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					//-----------------------------------------------------------------------------
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					// SHADERS
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					// SHADERS
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					//-----------------------------------------------------------------------------
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					//-----------------------------------------------------------------------------
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					// glsl_shader.vert, compiled with:
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					// backends/vulkan/glsl_shader.vert, compiled with:
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					// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
 | 
					 | 
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					 | 
					// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					/*
 | 
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					/*
 | 
				
			
			
		
	
		
		
			
				
					
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					#version 450 core | 
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					 | 
					#version 450 core | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -308,7 +310,7 @@ static uint32_t __glsl_shader_vert_spv[] = | 
				
			
			
		
	
		
		
			
				
					
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					    0x0000002d,0x0000002c,0x000100fd,0x00010038 | 
					 | 
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					 | 
					    0x0000002d,0x0000002c,0x000100fd,0x00010038 | 
				
			
			
		
	
		
		
			
				
					
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					}; | 
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					}; | 
				
			
			
		
	
		
		
			
				
					
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					// glsl_shader.frag, compiled with:
 | 
					 | 
					 | 
					 | 
					// backends/vulkan/glsl_shader.frag, compiled with:
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
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					 | 
					// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
 | 
					 | 
					 | 
					 | 
					// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					/*
 | 
					 | 
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					 | 
					/*
 | 
				
			
			
		
	
		
		
			
				
					
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					#version 450 core | 
					 | 
					 | 
					 | 
					#version 450 core | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
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  |