float_FringeScale;// [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content
float_FringeScale;// [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content
constchar*_OwnerName;// Pointer to owner window's name for debugging
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)