@ -5054,6 +5054,9 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiStyle &  style  =  g . Style ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiWindowFlags  flags  =  window - > Flags ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Ensure that ScrollBar doesn't read last frame's SkipItems
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    window - > SkipItems  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Draw window + handle manual resize
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  float  window_rounding  =  window - > WindowRounding ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -9754,7 +9757,10 @@ void ImGui::ShowMetricsWindow(bool* p_open) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ImGui : : BulletText ( " %s: NULL " ,  label ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! ImGui : : TreeNode ( window ,  " %s '%s', %d @ 0x%p " ,  label ,  window - > Name ,  ( window - > Active  | |  window - > WasActive ) ,  window ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            bool  open  =  ImGui : : TreeNode ( window ,  " %s '%s', %d @ 0x%p " ,  label ,  window - > Name ,  ( window - > Active  | |  window - > WasActive ) ,  window ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ImGui : : IsItemHovered ( )  & &  window - > WasActive )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ImGui : : GetForegroundDrawList ( ) - > AddRect ( window - > Pos ,  window - > Pos  +  window - > Size ,  IM_COL32 ( 255 ,  255 ,  0 ,  255 ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! open )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImGuiWindowFlags  flags  =  window - > Flags ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            NodeDrawList ( window ,  window - > DrawList ,  " DrawList " ) ;   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -9763,7 +9769,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ( flags  &  ImGuiWindowFlags_ChildWindow )   ?  " Child  "  :  " " ,       ( flags  &  ImGuiWindowFlags_Tooltip )      ?  " Tooltip  "    :  " " ,   ( flags  &  ImGuiWindowFlags_Popup )  ?  " Popup  "  :  " " ,   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ( flags  &  ImGuiWindowFlags_Modal )         ?  " Modal  "  :  " " ,       ( flags  &  ImGuiWindowFlags_ChildMenu )    ?  " ChildMenu  "  :  " " ,   ( flags  &  ImGuiWindowFlags_NoSavedSettings )  ?  " NoSavedSettings  "  :  " " ,   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                ( flags  &  ImGuiWindowFlags_NoMouseInputs ) ?  " NoMouseInputs " : " " ,  ( flags  &  ImGuiWindowFlags_NoNavInputs )  ?  " NoNavInputs "  :  " " ,  ( flags  &  ImGuiWindowFlags_AlwaysAutoResize )  ?  " AlwaysAutoResize "  :  " " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImGui : : BulletText ( " Scroll: (%.2f/%.2f,%.2f/%.2f) " ,  window - > Scroll . x ,  window - > ScrollMax . x ,  window - > Scroll . y ,  window - > ScrollMax . y ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImGui : : BulletText ( " Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s  " ,  window - > Scroll . x ,  window - > ScrollMax . x ,  window - > Scroll . y ,  window - > ScrollMax . y ,  window - > ScrollbarX  ?  " X "  :  " " ,  window - > ScrollbarY  ?  " Y "  :  " " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImGui : : BulletText ( " Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d " ,  window - > Active ,  window - > WasActive ,  window - > WriteAccessed ,  ( window - > Active  | |  window - > WasActive )  ?  window - > BeginOrderWithinContext  :  - 1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImGui : : BulletText ( " Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d " ,  window - > Appearing ,  window - > Hidden ,  window - > HiddenFramesCanSkipItems ,  window - > HiddenFramesCannotSkipItems ,  window - > SkipItems ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImGui : : BulletText ( " NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X " ,  window - > NavLastIds [ 0 ] ,  window - > NavLastIds [ 1 ] ,  window - > DC . NavLayerActiveMask ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -9821,7 +9827,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    } ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    Funcs : : NodeWindows ( g . Windows ,  " Windows " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ImGui : : TreeNode ( " DrawList " ,  " Active DrawLists (%d) " ,  g . DrawDataBuilder . Layers [ 0 ] . Size ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ImGui : : TreeNode ( " DrawLists  " ,  " Active DrawLists (%d) " ,  g . DrawDataBuilder . Layers [ 0 ] . Size ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for  ( int  i  =  0 ;  i  <  g . DrawDataBuilder . Layers [ 0 ] . Size ;  i + + )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            Funcs : : NodeDrawList ( NULL ,  g . DrawDataBuilder . Layers [ 0 ] [ i ] ,  " DrawList " ) ;