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					@ -3973,7 +3973,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | 
				
			
			
		
	
		
		
			
				
					
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					    // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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					    // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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					    // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
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					    // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
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					    const ImRect title_bar_rect = window->TitleBarRect(); | 
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					    const ImRect title_bar_rect = window->TitleBarRect(); | 
				
			
			
		
	
		
		
			
				
					
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					    ImRect clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding.x*0.5f, title_bar_rect.Max.y+window->MenuBarHeight()+0.5f, window->Pos.x+window->Size.x+0.5f-window->WindowPadding.x*0.5f, window->Pos.y+window->Size.y+0.5f); | 
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					    ImRect clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding.x*0.5f, title_bar_rect.Max.y+window->MenuBarHeight()+0.5f, window->Pos.x+window->Size.x-window->WindowPadding.x*0.5f, window->Pos.y+window->Size.y); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    if ((flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_ShowBorders)) | 
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					    if ((flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_ShowBorders)) | 
				
			
			
		
	
		
		
			
				
					
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					        clip_rect.Min += ImVec2(1.0f,1.0f); | 
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					        clip_rect.Min += ImVec2(1.0f,1.0f); | 
				
			
			
		
	
		
		
			
				
					
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					    clip_rect.Max.x -= window->ScrollbarY ? style.ScrollbarSize : 0.0f; | 
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					    clip_rect.Max.x -= window->ScrollbarY ? style.ScrollbarSize : 0.0f; | 
				
			
			
		
	
	
		
		
			
				
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