@ -6705,66 +6705,6 @@ void ImGui::SetWindowFontScale(float scale) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    g . FontSize  =  g . DrawListSharedData . FontSize  =  window - > CalcFontSize ( ) ;   
					 
					 
					 
					    g . FontSize  =  g . DrawListSharedData . FontSize  =  window - > CalcFontSize ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient.
  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'.
  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					ImVec2  ImGui : : GetCursorPos ( )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    return  window - > DC . CursorPos  -  window - > Pos  +  window - > Scroll ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					float  ImGui : : GetCursorPosX ( )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    return  window - > DC . CursorPos . x  -  window - > Pos . x  +  window - > Scroll . x ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					float  ImGui : : GetCursorPosY ( )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    return  window - > DC . CursorPos . y  -  window - > Pos . y  +  window - > Scroll . y ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					void  ImGui : : SetCursorPos ( const  ImVec2 &  local_pos )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorPos  =  window - > Pos  -  window - > Scroll  +  local_pos ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorMaxPos  =  ImMax ( window - > DC . CursorMaxPos ,  window - > DC . CursorPos ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					void  ImGui : : SetCursorPosX ( float  x )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorPos . x  =  window - > Pos . x  -  window - > Scroll . x  +  x ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorMaxPos . x  =  ImMax ( window - > DC . CursorMaxPos . x ,  window - > DC . CursorPos . x ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					void  ImGui : : SetCursorPosY ( float  y )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorPos . y  =  window - > Pos . y  -  window - > Scroll . y  +  y ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorMaxPos . y  =  ImMax ( window - > DC . CursorMaxPos . y ,  window - > DC . CursorPos . y ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					ImVec2  ImGui : : GetCursorStartPos ( )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    return  window - > DC . CursorStartPos  -  window - > Pos ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					ImVec2  ImGui : : GetCursorScreenPos ( )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    return  window - > DC . CursorPos ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					void  ImGui : : SetCursorScreenPos ( const  ImVec2 &  pos )  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorPos  =  pos ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CursorMaxPos  =  ImMax ( window - > DC . CursorMaxPos ,  window - > DC . CursorPos ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					void  ImGui : : ActivateItem ( ImGuiID  id )  
					 
					 
					 
					void  ImGui : : ActivateItem ( ImGuiID  id )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;   
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -6966,6 +6906,11 @@ static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - ItemSize()
  
					 
					 
					 
					// - ItemSize()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - ItemAdd()
  
					 
					 
					 
					// - ItemAdd()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - SameLine()
  
					 
					 
					 
					// - SameLine()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// - GetCursorScreenPos()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// - SetCursorScreenPos()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// - GetCursorPos(), GetCursorPosX(), GetCursorPosY()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// - SetCursorPos(), SetCursorPosX(), SetCursorPosY()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// - GetCursorStartPos()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - Indent()
  
					 
					 
					 
					// - Indent()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - Unindent()
  
					 
					 
					 
					// - Unindent()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - BeginGroup()
  
					 
					 
					 
					// - BeginGroup()
  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -7097,6 +7042,66 @@ void ImGui::SameLine(float offset_from_start_x, float spacing_w) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DC . CurrLineTextBaseOffset  =  window - > DC . PrevLineTextBaseOffset ;   
					 
					 
					 
					    window - > DC . CurrLineTextBaseOffset  =  window - > DC . PrevLineTextBaseOffset ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					ImVec2  ImGui : : GetCursorScreenPos ( )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    return  window - > DC . CursorPos ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					void  ImGui : : SetCursorScreenPos ( const  ImVec2 &  pos )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorPos  =  pos ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorMaxPos  =  ImMax ( window - > DC . CursorMaxPos ,  window - > DC . CursorPos ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient.
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'.
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					ImVec2  ImGui : : GetCursorPos ( )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    return  window - > DC . CursorPos  -  window - > Pos  +  window - > Scroll ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					float  ImGui : : GetCursorPosX ( )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    return  window - > DC . CursorPos . x  -  window - > Pos . x  +  window - > Scroll . x ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					float  ImGui : : GetCursorPosY ( )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    return  window - > DC . CursorPos . y  -  window - > Pos . y  +  window - > Scroll . y ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					void  ImGui : : SetCursorPos ( const  ImVec2 &  local_pos )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorPos  =  window - > Pos  -  window - > Scroll  +  local_pos ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorMaxPos  =  ImMax ( window - > DC . CursorMaxPos ,  window - > DC . CursorPos ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					void  ImGui : : SetCursorPosX ( float  x )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorPos . x  =  window - > Pos . x  -  window - > Scroll . x  +  x ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorMaxPos . x  =  ImMax ( window - > DC . CursorMaxPos . x ,  window - > DC . CursorPos . x ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					void  ImGui : : SetCursorPosY ( float  y )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorPos . y  =  window - > Pos . y  -  window - > Scroll . y  +  y ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    window - > DC . CursorMaxPos . y  =  ImMax ( window - > DC . CursorMaxPos . y ,  window - > DC . CursorPos . y ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					ImVec2  ImGui : : GetCursorStartPos ( )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindowRead ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    return  window - > DC . CursorStartPos  -  window - > Pos ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					void  ImGui : : Indent ( float  indent_w )  
					 
					 
					 
					void  ImGui : : Indent ( float  indent_w )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;   
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;