@ -551,7 +551,6 @@ 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  tabs  ( # 261 ,  # 351 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  separator :  separator  on  the  initial  position  of  a  window  is  not  visible  ( cursorpos . y  < =  clippos . y )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					! -  color :  the  color  helpers / typing  is  a  mess  and  needs  sorting  out .  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  color :  add  a  better  color  picker  ( # 346 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  node / graph  editor  ( # 306 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  pie  menus  patterns  ( # 434 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  drag ' n  drop ,  dragging  helpers  ( carry  dragging  info ,  visualize  drag  source  before  clicking ,  drop  target ,  etc . )  ( # 143 ,  # 479 )   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -612,11 +611,11 @@ 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  drawlist :  end - user  probably  can ' t  call  Clear ( )  directly  because  we  expect  a  texture  to  be  pushed  in  the  stack .   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  examples :  directx9 :  save / restore  device  state  more  thoroughly .   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  examples :  window  minimize ,  maximize  ( # 583 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  optimization :  add  clipping  for  multi - component  widgets  ( SliderFloatX ,  ColorEditX ,  etc . ) .  one  problem  is  that  nav  branch  can ' t  easily  clip  parent  group  when  there  is  a  move  request .   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  optimization :  add  a  flag  to  disable  most  of  rendering ,  for  the  case  where  the  user  expect  to  skip  it  ( # 335 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  optimization :  use  another  hash  function  than  crc32 ,  e . g .  FNV1a   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  optimization / render :  merge  command - lists  with  same  clip - rect  into  one  even  if  they  aren ' t  sequential ?  ( as  long  as  in - between  clip  rectangle  don ' t  overlap ) ?   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  optimization :  turn  some  the  various  stack  vectors  into  statically - sized  arrays   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 -  optimization :  better  clipping  for  multi - component  widgets   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					*/  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					# if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)  
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -9129,10 +9128,9 @@ bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flag 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    return  ColorEdit4 ( label ,  col ,  flags  |  ImGuiColorEditFlags_NoAlpha ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					}  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// Edit colors components (each component in 0.0f..1.0f range)
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// Click on colored square to open a color picker (unless ImGuiColorEditFlags_NoPicker is set). Use CTRL-Click to input value and TAB to go to next item.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// FIXME-OPT: Need to add coarse clipping for the entire widget.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// Edit colors components (each component in 0.0f..1.0f range). 
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					bool  ImGui : : ColorEdit4 ( const  char *  label ,  float  col [ 4 ] ,  ImGuiColorEditFlags  flags )  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					{  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -9406,11 +9404,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // R,G,B and H,S,V slider color editor
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ! ( flags  &  ImGuiColorEditFlags_NoInputs ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( ( flags  &  ImGuiColorEditFlags_ModeMask_ )  = =  0 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            flags  | =  ImGuiColorEditFlags_RGB  |  ImGuiColorEditFlags_HSV  |  ImGuiColorEditFlags_HEX ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        PushItemWidth ( ( alpha_bar  ?  bar1_pos_x  :  bar0_pos_x )  +  bars_width  -  picker_pos . x ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ImGuiColorEditFlags  sub_flags_to_forward  =  ImGuiColorEditFlags_Float  |  ImGuiColorEditFlags_NoAlpha  |  ImGuiColorEditFlags_NoColorSquare  |  ImGuiColorEditFlags_AlphaPreview  |  ImGuiColorEditFlags_AlphaPreviewHalf ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ImGuiColorEditFlags  sub_flags  =  ( flags  &  sub_flags_to_forward )  |  ImGuiColorEditFlags_NoPicker  |  ImGuiColorEditFlags_NoOptions ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ImGuiColorEditFlags  sub_flags  =  ( flags  &  sub_flags_to_forward )  |  ImGuiColorEditFlags_NoPicker ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( ( flags  &  ImGuiColorEditFlags_ModeMask_ )  = =  0 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            flags  | =  ImGuiColorEditFlags_RGB  |  ImGuiColorEditFlags_HSV  |  ImGuiColorEditFlags_HEX ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( ( flags  &  ImGuiColorEditFlags_ModeMask_ )  = =  ImGuiColorEditFlags_ModeMask_ )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            sub_flags  | =  ImGuiColorEditFlags_NoOptions ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( flags  &  ImGuiColorEditFlags_RGB )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            value_changed  | =  ColorEdit4 ( " ##rgb " ,  col ,  sub_flags  |  ImGuiColorEditFlags_RGB ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( flags  &  ImGuiColorEditFlags_HSV )