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					@ -7339,7 +7339,7 @@ float ImGui::RoundScalar(float value, int decimal_precision) | 
				
			
			
		
	
		
		
			
				
					
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					static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos) | 
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					static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    const bool is_non_linear = (power < 1.0f-0.00001f) && (power > 1.0f-0.00001f); | 
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					    const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); | 
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					    const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); | 
				
			
			
		
	
		
		
			
				
					
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					    if (is_non_linear) | 
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					    if (is_non_linear) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
	
		
		
			
				
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					@ -7370,7 +7370,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v | 
				
			
			
		
	
		
		
			
				
					
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					    RenderNavHighlight(frame_bb, id); | 
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					    RenderNavHighlight(frame_bb, id); | 
				
			
			
		
	
		
		
			
				
					
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					    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); | 
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					    RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); | 
				
			
			
		
	
		
		
			
				
					
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					    const bool is_non_linear = (power < 1.0f-0.00001f) && (power > 1.0f-0.00001f); | 
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					    const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; | 
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					    const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; | 
				
			
			
		
	
		
		
			
				
					
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					    const float grab_padding = 2.0f; | 
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					    const float grab_padding = 2.0f; | 
				
			
			
		
	
	
		
		
			
				
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