@ -498,7 +498,7 @@ bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    table - > DeclColumnsCount  =  table - > AngledHeadersCount  =  0 ;   
					 
					 
					 
					    table - > DeclColumnsCount  =  table - > AngledHeadersCount  =  0 ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( previous_frame_active  +  1  <  g . FrameCount )   
					 
					 
					 
					    if  ( previous_frame_active  +  1  <  g . FrameCount )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        table - > IsActiveIdInTable  =  false ;   
					 
					 
					 
					        table - > IsActiveIdInTable  =  false ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    temp_data - > Angledh eadersExtraWidth  =  0.0f ;   
					 
					 
					 
					    temp_data - > AngledH eadersExtraWidth  =  0.0f ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
   
					 
					 
					 
					    // Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    table - > BorderColorStrong  =  GetColorU32 ( ImGuiCol_TableBorderStrong ) ;   
					 
					 
					 
					    table - > BorderColorStrong  =  GetColorU32 ( ImGuiCol_TableBorderStrong ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1344,7 +1344,7 @@ void    ImGui::EndTable() 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            max_pos_x  =  ImMax ( max_pos_x ,  table - > Columns [ table - > RightMostEnabledColumn ] . WorkMaxX  +  table - > CellPaddingX  +  table - > OuterPaddingX  -  outer_padding_for_border ) ;   
					 
					 
					 
					            max_pos_x  =  ImMax ( max_pos_x ,  table - > Columns [ table - > RightMostEnabledColumn ] . WorkMaxX  +  table - > CellPaddingX  +  table - > OuterPaddingX  -  outer_padding_for_border ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( table - > ResizedColumn  ! =  - 1 )   
					 
					 
					 
					        if  ( table - > ResizedColumn  ! =  - 1 )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            max_pos_x  =  ImMax ( max_pos_x ,  table - > ResizeLockMinContentsX2 ) ;   
					 
					 
					 
					            max_pos_x  =  ImMax ( max_pos_x ,  table - > ResizeLockMinContentsX2 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        table - > InnerWindow - > DC . CursorMaxPos . x  =  max_pos_x  +  table - > TempData - > Angledh eadersExtraWidth ;   
					 
					 
					 
					        table - > InnerWindow - > DC . CursorMaxPos . x  =  max_pos_x  +  table - > TempData - > AngledH eadersExtraWidth ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    }   
					 
					 
					 
					    }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Pop clipping rect
   
					 
					 
					 
					    // Pop clipping rect
   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1462,7 +1462,7 @@ void    ImGui::EndTable() 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    }   
					 
					 
					 
					    }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    else  if  ( temp_data - > UserOuterSize . x  < =  0.0f )   
					 
					 
					 
					    else  if  ( temp_data - > UserOuterSize . x  < =  0.0f )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    {   
					 
					 
					 
					    {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        const  float  decoration_size  =  table - > TempData - > Angledh eadersExtraWidth  +  ( ( table - > Flags  &  ImGuiTableFlags_ScrollX )  ?  inner_window - > ScrollbarSizes . x  :  0.0f ) ;   
					 
					 
					 
					        const  float  decoration_size  =  table - > TempData - > AngledH eadersExtraWidth  +  ( ( table - > Flags  &  ImGuiTableFlags_ScrollX )  ?  inner_window - > ScrollbarSizes . x  :  0.0f ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					        outer_window - > DC . IdealMaxPos . x  =  ImMax ( outer_window - > DC . IdealMaxPos . x ,  table - > OuterRect . Min . x  +  table - > ColumnsAutoFitWidth  +  decoration_size  -  temp_data - > UserOuterSize . x ) ;   
					 
					 
					 
					        outer_window - > DC . IdealMaxPos . x  =  ImMax ( outer_window - > DC . IdealMaxPos . x ,  table - > OuterRect . Min . x  +  table - > ColumnsAutoFitWidth  +  decoration_size  -  temp_data - > UserOuterSize . x ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        outer_window - > DC . CursorMaxPos . x  =  ImMax ( backup_outer_max_pos . x ,  ImMin ( table - > OuterRect . Max . x ,  table - > OuterRect . Min . x  +  table - > ColumnsAutoFitWidth ) ) ;   
					 
					 
					 
					        outer_window - > DC . CursorMaxPos . x  =  ImMax ( backup_outer_max_pos . x ,  ImMin ( table - > OuterRect . Max . x ,  table - > OuterRect . Min . x  +  table - > ColumnsAutoFitWidth ) ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    }   
					 
					 
					 
					    }   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1567,6 +1567,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    }   
					 
					 
					 
					    }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Store name (append with zero-terminator in contiguous buffer)
   
					 
					 
					 
					    // Store name (append with zero-terminator in contiguous buffer)
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    // FIXME: If we recorded the number of \n in names we could compute header row height
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    column - > NameOffset  =  - 1 ;   
					 
					 
					 
					    column - > NameOffset  =  - 1 ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( label  ! =  NULL  & &  label [ 0 ]  ! =  0 )   
					 
					 
					 
					    if  ( label  ! =  NULL  & &  label [ 0 ]  ! =  0 )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    {   
					 
					 
					 
					    {   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -2154,6 +2155,8 @@ void ImGui::TableEndCell(ImGuiTable* table) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - TableSetColumnWidthAutoAll() [Internal]
  
					 
					 
					 
					// - TableSetColumnWidthAutoAll() [Internal]
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - TableUpdateColumnsWeightFromWidth() [Internal]
  
					 
					 
					 
					// - TableUpdateColumnsWeightFromWidth() [Internal]
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					//-------------------------------------------------------------------------
  
					 
					 
					 
					//-------------------------------------------------------------------------
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// Note that actual columns widths are computed in TableUpdateLayout().
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					//-------------------------------------------------------------------------
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
  
					 
					 
					 
					// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					float  ImGui : : TableGetMaxColumnWidth ( const  ImGuiTable *  table ,  int  column_n )  
					 
					 
					 
					float  ImGui : : TableGetMaxColumnWidth ( const  ImGuiTable *  table ,  int  column_n )  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -2927,6 +2930,7 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// [SECTION] Tables: Headers
  
					 
					 
					 
					// [SECTION] Tables: Headers
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					//-------------------------------------------------------------------------
  
					 
					 
					 
					//-------------------------------------------------------------------------
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - TableGetHeaderRowHeight() [Internal]
  
					 
					 
					 
					// - TableGetHeaderRowHeight() [Internal]
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					// - TableGetHeaderAngledMaxLabelWidth() [Internal]
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - TableHeadersRow()
  
					 
					 
					 
					// - TableHeadersRow()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - TableHeader()
  
					 
					 
					 
					// - TableHeader()
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// - TableAngledHeadersRow()
  
					 
					 
					 
					// - TableAngledHeadersRow()
  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -3180,25 +3184,25 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
   
					 
					 
					 
					    // Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
   
					 
					 
					 
					    // FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  float  header_height  =  table - > RowCellPaddingY  *  2.0f  +  g . FontSize ;   
					 
					 
					 
					    const  float  header_height  =  g . FontSize  +  g . Style . CellPadding . x  *  2.0f ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    const  float  row_height  =  ImFabs ( ImRotate ( ImVec2 ( max_label_width ,  flip_label  ?  + header_height  :  - header_height ) ,  cos_a ,  sin_a ) . y ) ;   
					 
					 
					 
					    const  float  row_height  =  ImFabs ( ImRotate ( ImVec2 ( max_label_width ,  flip_label  ?  + header_height  :  - header_height ) ,  cos_a ,  sin_a ) . y ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImVec2  header_angled_vector  =  unit_right  *  ( row_height  /  - sin_a ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    table - > AngledHeadersHeight  =  row_height ;   
					 
					 
					 
					    table - > AngledHeadersHeight  =  row_height ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    table - > AngledHeadersSlope  =  ( sin_a  ! =  0.0f )  ?  ( cos_a  /  sin_a )  :  0.0f ;   
					 
					 
					 
					    table - > AngledHeadersSlope  =  ( sin_a  ! =  0.0f )  ?  ( cos_a  /  sin_a )  :  0.0f ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    const  ImVec2  header_angled_vector  =  unit_right  *  ( row_height  /  - sin_a ) ;  // vector from bottom-left to top-left, and from bottom-right to top-right
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Declare row, override and draw our own background
   
					 
					 
					 
					    // Declare row, override and draw our own background
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    TableNextRow ( ImGuiTableRowFlags_Headers ,  row_height ) ;   
					 
					 
					 
					    TableNextRow ( ImGuiTableRowFlags_Headers ,  row_height ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    TableNextColumn ( ) ;   
					 
					 
					 
					    TableNextColumn ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    const  ImRect  row_r ( table - > WorkRect . Min . x ,  table - > BgClipRect . Min . y ,  table - > WorkRect . Max . x ,  table - > RowPosY2 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    table - > DrawSplitter - > SetCurrentChannel ( draw_list ,  TABLE_DRAW_CHANNEL_BG0 ) ;   
					 
					 
					 
					    table - > DrawSplitter - > SetCurrentChannel ( draw_list ,  TABLE_DRAW_CHANNEL_BG0 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    float  clip_rect_min_x  =  table - > BgClipRect . Min . x ;   
					 
					 
					 
					    float  clip_rect_min_x  =  table - > BgClipRect . Min . x ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( table - > FreezeColumnsCount  >  0 )   
					 
					 
					 
					    if  ( table - > FreezeColumnsCount  >  0 )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        clip_rect_min_x  =  ImMax ( clip_rect_min_x ,  table - > Columns [ table - > FreezeColumnsCount  -  1 ] . MaxX ) ;   
					 
					 
					 
					        clip_rect_min_x  =  ImMax ( clip_rect_min_x ,  table - > Columns [ table - > FreezeColumnsCount  -  1 ] . MaxX ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    TableSetBgColor ( ImGuiTableBgTarget_RowBg0 ,  0 ) ;  // Cancel
   
					 
					 
					 
					    TableSetBgColor ( ImGuiTableBgTarget_RowBg0 ,  0 ) ;  // Cancel
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    PushClipRect ( table - > BgClipRect . Min ,  table - > BgClipRect . Max ,  false ) ;  // Span all columns
   
					 
					 
					 
					    PushClipRect ( table - > BgClipRect . Min ,  table - > BgClipRect . Max ,  false ) ;  // Span all columns
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    draw_list - > AddRectFilled ( table - > BgClipRect . Min ,  table - > BgClipRect . Max ,  GetColorU32 ( ImGuiCol_TableHeaderBg ,  0.25f ) ) ;  // FIXME-STYLE: Change row background with an arbitrary color.
   
					 
					 
					 
					    draw_list - > AddRectFilled ( ImVec2 ( table - > BgClipRect . Min . x ,  row_r . Min . y ) ,  ImVec2 ( table - > BgClipRect . Max . x ,  row_r . Max . y ) ,  GetColorU32 ( ImGuiCol_TableHeaderBg ,  0.25f ) ) ;  // FIXME-STYLE: Change row background with an arbitrary color.
   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    PushClipRect ( ImVec2 ( clip_rect_min_x ,  table - > BgClipRect . Min . y ) ,  table - > BgClipRect . Max ,  true ) ;  // Span all columns
   
					 
					 
					 
					    PushClipRect ( ImVec2 ( clip_rect_min_x ,  table - > BgClipRect . Min . y ) ,  table - > BgClipRect . Max ,  true ) ;  // Span all columns
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImRect  row_r ( table - > WorkRect . Min . x ,  table - > BgClipRect . Min . y ,  table - > WorkRect . Max . x ,  window - > DC . CursorPos . y  +  row_height ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImGuiID  row_id  =  GetID ( " ##AngledHeaders " ) ;   
					 
					 
					 
					    const  ImGuiID  row_id  =  GetID ( " ##AngledHeaders " ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ButtonBehavior ( row_r ,  row_id ,  NULL ,  NULL ) ;   
					 
					 
					 
					    ButtonBehavior ( row_r ,  row_id ,  NULL ,  NULL ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    KeepAliveID ( row_id ) ;   
					 
					 
					 
					    KeepAliveID ( row_id ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -3209,6 +3213,7 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( table_instance - > HoveredRowLast  = =  0  & &  table - > HoveredColumnBorder  = =  - 1  & &  ( g . ActiveId  = =  0  | |  g . ActiveId  = =  row_id  | |  ( table - > IsActiveIdInTable  | |  g . DragDropActive ) ) )   
					 
					 
					 
					        if  ( table_instance - > HoveredRowLast  = =  0  & &  table - > HoveredColumnBorder  = =  - 1  & &  ( g . ActiveId  = =  0  | |  g . ActiveId  = =  row_id  | |  ( table - > IsActiveIdInTable  | |  g . DragDropActive ) ) )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            highlight_column_n  =  table - > HoveredColumnBody ;   
					 
					 
					 
					            highlight_column_n  =  table - > HoveredColumnBody ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    // Draw background and labels in first pass, then all borders.
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    float  max_x  =  0.0f ;   
					 
					 
					 
					    float  max_x  =  0.0f ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    for  ( int  pass  =  0 ;  pass  <  2 ;  pass + + )   
					 
					 
					 
					    for  ( int  pass  =  0 ;  pass  <  2 ;  pass + + )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        for  ( int  order_n  =  0 ;  order_n  <  table - > ColumnsCount ;  order_n + + )   
					 
					 
					 
					        for  ( int  order_n  =  0 ;  order_n  <  table - > ColumnsCount ;  order_n + + )   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -3243,13 +3248,21 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                ImVec2  label_off  =  ImVec2 ( flip_label  ?  ImMax ( 0.0f ,  max_label_width  -  label_size . x  -  table - > CellPaddingX )  :  table - > CellPaddingX ,  table - > RowCellPaddingY ) ;   
					 
					 
					 
					                ImVec2  label_off  =  ImVec2 ( flip_label  ?  ImMax ( 0.0f ,  max_label_width  -  label_size . x  -  table - > CellPaddingX )  :  table - > CellPaddingX ,  table - > RowCellPaddingY ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                int  vtx_idx_begin  =  draw_list - > _VtxCurrentIdx ;   
					 
					 
					 
					                int  vtx_idx_begin  =  draw_list - > _VtxCurrentIdx ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                RenderTextEllipsis ( draw_list ,  label_r . Min  +  label_off ,  label_r . Max ,  label_r . Max . x ,  label_r . Max . x ,  label_name ,  NULL ,  & label_size ) ;   
					 
					 
					 
					                RenderTextEllipsis ( draw_list ,  label_r . Min  +  label_off ,  label_r . Max ,  label_r . Max . x ,  label_r . Max . x ,  label_name ,  NULL ,  & label_size ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                //if (g.IO.KeyShift) { draw_list->AddRect(label_r.Min, label_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); }
   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                int  vtx_idx_end  =  draw_list - > _VtxCurrentIdx ;   
					 
					 
					 
					                int  vtx_idx_end  =  draw_list - > _VtxCurrentIdx ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                // Rotate and offset label
   
					 
					 
					 
					                // Rotate and offset label
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                ImVec2  pivot_in  =  label_r . GetBL ( ) ;   
					 
					 
					 
					                ImVec2  pivot_in  =  label_r . GetBL ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                ImVec2  pivot_out  =  ImVec2 ( column - > WorkMinX ,  row_r . Max . y )  +  ( flip_label  ?  ( unit_right  *  clip_width )  :  ImVec2 ( header_height ,  0.0f ) ) ;   
					 
					 
					 
					                ImVec2  pivot_out  =  ImVec2 ( column - > WorkMinX ,  row_r . Max . y )  +  ( flip_label  ?  ( unit_right  *  clip_width )  :  ImVec2 ( header_height ,  0.0f ) ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                ShadeVertsTransformPos ( draw_list ,  vtx_idx_begin ,  vtx_idx_end ,  pivot_in ,  label_cos_a ,  label_sin_a ,  pivot_out ) ;  // Rotate and offset
   
					 
					 
					 
					                ShadeVertsTransformPos ( draw_list ,  vtx_idx_begin ,  vtx_idx_end ,  pivot_in ,  label_cos_a ,  label_sin_a ,  pivot_out ) ;  // Rotate and offset
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                // Debug draw
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                /*if (g.IO.KeyShift)
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                    vtx_idx_begin  =  GetForegroundDrawList ( ) - > _VtxCurrentIdx ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                    GetForegroundDrawList ( ) - > AddRect ( label_r . Min ,  label_r . Max ,  IM_COL32 ( 0 ,  255 ,  0 ,  255 ) ,  0.0f ,  0 ,  2.0f ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                    vtx_idx_end  =  GetForegroundDrawList ( ) - > _VtxCurrentIdx ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                    ShadeVertsTransformPos ( GetForegroundDrawList ( ) ,  vtx_idx_begin ,  vtx_idx_end ,  pivot_in ,  label_cos_a ,  label_sin_a ,  pivot_out ) ;  // Rotate and offset
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					                } */   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            }   
					 
					 
					 
					            }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            if  ( pass  = =  1 )   
					 
					 
					 
					            if  ( pass  = =  1 )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            {   
					 
					 
					 
					            {   
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -3259,7 +3272,7 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        }   
					 
					 
					 
					        }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    PopClipRect ( ) ;   
					 
					 
					 
					    PopClipRect ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    PopClipRect ( ) ;   
					 
					 
					 
					    PopClipRect ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    table - > TempData - > Angledh eadersExtraWidth  =  ImMax ( 0.0f ,  max_x  -  table - > Columns [ table - > RightMostEnabledColumn ] . MaxX ) ;   
					 
					 
					 
					    table - > TempData - > AngledH eadersExtraWidth  =  ImMax ( 0.0f ,  max_x  -  table - > Columns [ table - > RightMostEnabledColumn ] . MaxX ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					//-------------------------------------------------------------------------
  
					 
					 
					 
					//-------------------------------------------------------------------------