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@ -454,14 +454,17 @@ bool ImGui_ImplDX11_CreateDeviceObjects() |
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g_pd3dDevice->CreateRasterizerState(&desc, &g_pRasterizerState); |
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} |
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// Create Depth-Stencil State
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// Create depth-stencil State
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{ |
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D3D11_DEPTH_STENCIL_DESC desc; |
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ZeroMemory(&desc, sizeof(desc)); |
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desc.DepthEnable = true; |
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desc.DepthEnable = false; |
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desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; |
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desc.DepthFunc = D3D11_COMPARISON_ALWAYS; |
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desc.StencilEnable = false; |
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desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; |
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desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; |
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desc.BackFace = desc.FrontFace; |
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g_pd3dDevice->CreateDepthStencilState(&desc, &g_pDepthStencilState); |
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} |
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