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@ -9202,10 +9202,10 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun |
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if (r == 0.0f || rounding_corners == 0) |
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{ |
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PrimReserve(4*6); |
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PrimLine(ImVec2(a.x,a.y), ImVec2(b.x,a.y), col); |
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PrimLine(ImVec2(b.x,a.y), ImVec2(b.x,b.y), col); |
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PrimLine(ImVec2(b.x,b.y), ImVec2(a.x,b.y), col); |
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PrimLine(ImVec2(a.x,b.y), ImVec2(a.x,a.y), col); |
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PrimLine(a, ImVec2(b.x,a.y), col); |
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PrimLine(ImVec2(b.x,a.y), b, col); |
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PrimLine(b, ImVec2(a.x,b.y), col); |
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PrimLine(ImVec2(a.x,b.y), a, col); |
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} |
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else |
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{ |
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@ -9257,6 +9257,21 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa |
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} |
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} |
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void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
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{ |
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if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) >> 24) == 0) |
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return; |
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const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
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PrimReserve(6); |
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PrimVtx(a, uv, col_upr_left); |
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PrimVtx(ImVec2(b.x,a.y), uv, col_upr_right); |
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PrimVtx(ImVec2(b.x,b.y), uv, col_bot_right); |
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PrimVtx(a, uv, col_upr_left); |
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PrimVtx(b, uv, col_bot_right); |
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PrimVtx(ImVec2(a.x,b.y), uv, col_bot_left); |
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} |
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void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) |
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{ |
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if ((col >> 24) == 0) |
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