| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -8107,7 +8107,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        MarkItemValueChanged(id); | 
					 | 
					 | 
					 | 
					        MarkItemValueChanged(id); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Render
 | 
					 | 
					 | 
					 | 
					    // Render
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | 
					 | 
					 | 
					 | 
					    const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderNavHighlight(bb, id); | 
					 | 
					 | 
					 | 
					    RenderNavHighlight(bb, id); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); | 
					 | 
					 | 
					 | 
					    RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); | 
					 | 
					 | 
					 | 
					    RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -8156,7 +8156,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); | 
					 | 
					 | 
					 | 
					    bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Render
 | 
					 | 
					 | 
					 | 
					    // Render
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | 
					 | 
					 | 
					 | 
					    const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderNavHighlight(bb, id); | 
					 | 
					 | 
					 | 
					    RenderNavHighlight(bb, id); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); | 
					 | 
					 | 
					 | 
					    RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir); | 
					 | 
					 | 
					 | 
					    RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -8275,7 +8275,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool pressed = ButtonBehavior(bb, id, &hovered, &held); | 
					 | 
					 | 
					 | 
					    bool pressed = ButtonBehavior(bb, id, &hovered, &held); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Render
 | 
					 | 
					 | 
					 | 
					    // Render
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | 
					 | 
					 | 
					 | 
					    const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderNavHighlight(bb, id); | 
					 | 
					 | 
					 | 
					    RenderNavHighlight(bb, id); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); | 
					 | 
					 | 
					 | 
					    RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (bg_col.w > 0.0f) | 
					 | 
					 | 
					 | 
					    if (bg_col.w > 0.0f) | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |