- Article: [How To Ask Good Questions](https://bit.ly/3nwRnx1).
- Article: [How To Ask Good Questions](https://bit.ly/3nwRnx1).
- Please browse the [Wiki](https://github.com/ocornut/imgui/wiki) to find code snippets, links and other resources (e.g. [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started), [Useful extensions](https://github.com/ocornut/imgui/wiki/Useful-Extensions)).
- Please browse the [Wiki](https://github.com/ocornut/imgui/wiki) to find code snippets, links and other resources (e.g. [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started), [Useful extensions](https://github.com/ocornut/imgui/wiki/Useful-Extensions)).
- Please read [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) if your question relates to setting up Dear ImGui.
- Please read [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md) if your question relates to fonts or text.
- Please read [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md) if your question relates to fonts or text.
- Please read one of the [examples/](https://github.com/ocornut/imgui/tree/master/examples) application if your question relates to setting up Dear ImGui.
- Please run `ImGui::ShowDemoWindow()` to explore the demo and its sources.
- Please run `ImGui::ShowDemoWindow()` to explore the demo and its sources.
- Please use the search function of your IDE to search in for comments related to your situation.
- Please use the search function of your IDE to search for symbols and comments related to your situation.
- Please use the search function of GitHub to look for similar issues. You may [browse issues by Labels](https://github.com/ocornut/imgui/labels).
- Please use the search function of GitHub to look for similar topics (always include 'Closed' issues/pr in your search).
- You may [browse issues by Labels](https://github.com/ocornut/imgui/labels).
- Please use a web search engine to look for similar issues.
- Please use a web search engine to look for similar issues.
- If you get a crash or assert, use a debugger to locate the line triggering it and read the comments around.
- If you get a crash or assert, use a debugger to locate the line triggering it and read the comments around.
- Please don't be a [Help Vampire](https://slash7.com/2006/12/22/vampires/).
- Please don't be a [Help Vampire](https://slash7.com/2006/12/22/vampires/).
## Issues vs Discussions
## 'Issues' vs 'Discussions'
If you:
We are happy to use 'Issues' for many type of open-ended questions. We are encouraging 'Issues' becoming an enormous, centralized and cross-referenced database of Dear ImGui contents.
Only if you:
- Cannot BUILD or LINK examples.
- Cannot BUILD or LINK examples.
- Cannot BUILD, or LINK, or RUN Dear ImGui in your application or custom engine.
- Cannot BUILD, or LINK, or RUN Dear ImGui in your application or custom engine.
- Cannot LOAD a font.
- Cannot LOAD a font.
Then please [use the Discussions forums](https://github.com/ocornut/imgui/discussions) instead of opening an issue.
Then please [use the Discussions forums](https://github.com/ocornut/imgui/discussions) instead of opening an issue.
If Dear ImGui is successfully showing in your app and you have used Dear ImGui before, you can open an issue. Any form of discussions is welcome as a new issue.
If Dear ImGui is successfully showing in your app and you have used Dear ImGui before, you can open an Issue. Any form of discussions is welcome as a new issue.
## How to open an issue
## How to open an issue
@ -46,16 +49,16 @@ Steps:
- Article: [How To Ask Good Questions](https://bit.ly/3nwRnx1).
- Article: [How To Ask Good Questions](https://bit.ly/3nwRnx1).
- **PLEASE DO FILL THE REQUESTED NEW ISSUE TEMPLATE.** Including Dear ImGui version number, branch name, platform/renderer back-ends (imgui_impl_XXX files), operating system.
- **PLEASE DO FILL THE REQUESTED NEW ISSUE TEMPLATE.** Including Dear ImGui version number, branch name, platform/renderer back-ends (imgui_impl_XXX files), operating system.
- **Try to be explicit with your GOALS, your EXPECTATIONS and what you have tried**. Be mindful of [The XY Problem](http://xyproblem.info/). What you have in mind or in your code is not obvious to other people. People frequently discuss problems and suggest incorrect solutions without first clarifying their goals. When requesting a new feature, please describe the usage context (how you intend to use it, why you need it, etc.). If you tried something and it failed, show us what you tried.
- **Try to be explicit with your GOALS, your EXPECTATIONS and what you have tried**. Be mindful of [The XY Problem](http://xyproblem.info/). What you have in mind or in your code is not obvious to other people. People frequently discuss problems and suggest incorrect solutions without first clarifying their goals. When requesting a new feature, please describe the usage context (how you intend to use it, why you need it, etc.). If you tried something and it failed, show us what you tried.
- **Please INCLUDE CODE. Provide a Minimal, Complete, and Verifiable Example ([MCVE](https://stackoverflow.com/help/mcve)) to demonstrate your problem**. An ideal submission includes a small piece of code that anyone can paste into one of the examples applications (examples/../main.cpp) or demo (imgui_demo.cpp) to understand and reproduce it. **Narrowing your problem to its shortest and purest form is the easiest way to understand it, explain it and fix it**. Please test your shortened code to ensure it exhibits the problem. **Often while creating the MCVE you will solve the problem!** Many questions that are missing a standalone verifiable example are missing the actual cause of their issue in the description, which ends up wasting everyone's time.
- **Attach screenshots (or GIF/video) to clarify the context**. They often convey useful information that is omitted by the description. You can drag pictures/files in the message edit box. Avoid using 3rd party image hosting services, prefer the long-term longevity of GitHub attachments (you can drag pictures into your post). On Windows, you can use [ScreenToGif](https://www.screentogif.com/) to easily capture .gif files.
- **Attach screenshots (or GIF/video) to clarify the context**. They often convey useful information that is omitted by the description. You can drag pictures/files in the message edit box. Avoid using 3rd party image hosting services, prefer the long-term longevity of GitHub attachments (you can drag pictures into your post). On Windows, you can use [ScreenToGif](https://www.screentogif.com/) to easily capture .gif files.
- **If you are discussing an assert or a crash, please provide a debugger callstack**. Never state "it crashes" without additional information. If you don't know how to use a debugger and retrieve a callstack, learning about it will be useful.
- **If you are discussing an assert or a crash, please provide a debugger callstack**. Never state "it crashes" without additional information. If you don't know how to use a debugger and retrieve a callstack, learning about it will be useful.
- **Please make sure that your project has asserts enabled.** Calls to IM_ASSERT() are scattered in the code to help catch common issues. When an assert is triggered read the comments around it. By default IM_ASSERT() calls the standard assert() function. To verify that your asserts are enabled, add the line `IM_ASSERT(false);` in your main() function. Your application should display an error message and abort. If your application doesn't report an error, your asserts are disabled.
- **Please make sure that your project has asserts enabled.** Calls to IM_ASSERT() are scattered in the code to help catch common issues. When an assert is triggered read the comments around it. By default IM_ASSERT() calls the standard assert() function. To verify that your asserts are enabled, add the line `IM_ASSERT(false);` in your main() function. Your application should display an error message and abort. If your application doesn't report an error, your asserts are disabled.
- **Please provide a Minimal, Complete, and Verifiable Example ([MCVE](https://stackoverflow.com/help/mcve)) to demonstrate your problem**. An ideal submission includes a small piece of code that anyone can paste into one of the examples applications (examples/../main.cpp) or demo (imgui_demo.cpp) to understand and reproduce it. Narrowing your problem to its shortest and purest form is the easiest way to understand it. Please test your shortened code to ensure it exhibits the problem. **Often while creating the MCVE you will end up solving the problem!** Many questions that are missing a standalone verifiable example are missing the actual cause of their issue in the description, which ends up wasting everyone's time.
- Please state if you have made substantial modifications to your copy of Dear ImGui or the back-end.
- Please state if you have made substantial modifications to your copy of Dear ImGui or the back-end.
- If you are not calling Dear ImGui directly from C++, please provide information about your Language and the wrapper/binding you are using.
- If you are not calling Dear ImGui directly from C++, please provide information about your Language and the wrapper/binding you are using.
- Be mindful that messages are being sent to the mailbox of "Watching" users. Try to proofread your messages before sending them. Edits are not seen by those users unless they browse the site.
- Be mindful that messages are being sent to the mailbox of "Watching" users. Try to proofread your messages before sending them. Edits are not seen by those users unless they browse the site.
**Some unfortunate words of warning**
**Some unfortunate words of warning**
- If you are involved in cheating schemes (e.g. DLL injection) for competitive online multiplayer games, please don't try posting here. We won't answer and you will be blocked. It doesn't matter if your question relates to said project. We've had too many of you and need to project our time and sanity.
- If you are involved in cheating schemes (e.g. DLL injection) for competitive online multiplayer games, please don't post here. We won't answer and you will be blocked. It doesn't matter if your question relates to said project. We've had too many of you and need to project our time and sanity.
- Due to frequent abuse of this service from the aforementioned users, if your GitHub account is anonymous and was created five minutes ago please understand that your post will receive more scrutiny and incomplete questions will be harshly dismissed.
- Due to frequent abuse of this service from the aforementioned users, if your GitHub account is anonymous and was created five minutes ago please understand that your post will receive more scrutiny and incomplete questions will be harshly dismissed.
If you have been using Dear ImGui for a while or have been using C/C++ for several years or have demonstrated good behavior here, it is ok to not fulfill every item to the letter. Those are guidelines and experienced users or members of the community will know which information is useful in a given context.
If you have been using Dear ImGui for a while or have been using C/C++ for several years or have demonstrated good behavior here, it is ok to not fulfill every item to the letter. Those are guidelines and experienced users or members of the community will know which information is useful in a given context.
@ -63,15 +66,13 @@ If you have been using Dear ImGui for a while or have been using C/C++ for sever
## How to open a Pull Request
## How to open a Pull Request
- **Please understand that by submitting a PR you are also submitting a request for the maintainer to review your code and then take over its maintenance.** PR should be crafted both in the interest of the end-users and also to ease the maintainer into understanding and accepting it.
- **Please understand that by submitting a PR you are also submitting a request for the maintainer to review your code and then take over its maintenance.** PR should be crafted both in the interest of the end-users and also to ease the maintainer into understanding and accepting it.
- Many PRs are useful to demonstrate a need and a possible solution but aren't adequate for merging (causing other issues, not seeing other aspects of the big picture, etc.). In doubt, don't hesitate to push a PR because that is always the first step toward finding the mergeable solution! Even if a PR stays unmerged for a long time, its presence can be useful for other users and helps toward finding a general solution.
- Many PRs are useful to demonstrate a need and a possible solution but aren't adequate for merging (causing other issues, not seeing other aspects of the big picture, etc.). In doubt, don't hesitate to push a PR because that is always the first step toward pointing toward a problem, and finding the mergeable solution! Even if a PR stays unmerged for a long time, its presence can be useful for other users and helps toward finding a general solution.
- **When adding a feature,** please describe the usage context (how you intend to use it, why you need it, etc.). Be mindful of [The XY Problem](http://xyproblem.info/).
- **When adding a feature,** please describe the usage context (how you intend to use it, why you need it, etc.). Be mindful of [The XY Problem](http://xyproblem.info/).
- **When fixing a warning or compilation problem,** please post the compiler log and specify the compiler version and platform you are using.
- **When fixing a warning or compilation problem,** please post the compiler log and specify the compiler version and platform you are using.
- **Attach screenshots (or GIF/video) to clarify the context and demonstrate the feature at a glance.** You can drag pictures/files in the message edit box. Prefer the long-term longevity of GitHub attachments over 3rd party hosting (you can drag pictures into your post).
- **Attach screenshots (or GIF/video) to clarify the context and demonstrate the feature at a glance.** You can drag pictures/files in the message edit box. Prefer the long-term longevity of GitHub attachments over 3rd party hosting (you can drag pictures into your post).
- **Make sure your code follows the coding style already used in the codebase:** 4 spaces indentations (no tabs), `local_variable`, `FunctionName()`, `MemberName`, `// Text Comment`, `//CodeComment();`, C-style casts, etc.. We don't use modern C++ idioms and tend to use only a minimum of C++11 features. The applications under examples/ are generally less consistent because they sometimes try to mimic the coding style often adopted by a certain ecosystem (e.g. DirectX-related code tend to use the style of their sample).
- **Make sure your code follows the coding style already used in the codebase:** 4 spaces indentations (no tabs), `local_variable`, `FunctionName()`, `MemberName`, `// Text Comment`, `//CodeComment();`, C-style casts, etc.. We don't use modern C++ idioms and tend to use only a minimum of C++11 features. The applications under examples/ are generally less consistent because they sometimes try to mimic the coding style often adopted by a certain ecosystem (e.g. DirectX-related code tend to use the style of their sample).
- **Make sure you create a branch dedicated to the pull request**. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR (we can still cherry-pick individual commits).
- **Make sure you create a branch dedicated to the pull request**. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR (we can still cherry-pick individual commits).
Thank you for reading!
## Copyright / Contributor License Agreement
## Copyright / Contributor License Agreement
Any code you submit will become part of the repository and be distributed under the [Dear ImGui license](https://github.com/ocornut/imgui/blob/master/LICENSE.txt). By submitting code to the project you agree that the code is your work and that you can give it to the project.
Any code you submit will become part of the repository and be distributed under the [Dear ImGui license](https://github.com/ocornut/imgui/blob/master/LICENSE.txt). By submitting code to the project you agree that the code is your work and that you can give it to the project.
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.89.8"
#define IMGUI_VERSION "1.89.9 WIP"
#define IMGUI_VERSION_NUM 18980
#define IMGUI_VERSION_NUM 18982
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
@ -363,8 +363,8 @@ namespace ImGui
IMGUI_APIboolIsWindowHovered(ImGuiHoveredFlagsflags=0);// is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ!
IMGUI_APIboolIsWindowHovered(ImGuiHoveredFlagsflags=0);// is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ!
IMGUI_APIImDrawList*GetWindowDrawList();// get draw list associated to the current window, to append your own drawing primitives
IMGUI_APIImDrawList*GetWindowDrawList();// get draw list associated to the current window, to append your own drawing primitives
IMGUI_APIfloatGetWindowDpiScale();// get DPI scale currently associated to the current window's viewport.
IMGUI_APIfloatGetWindowDpiScale();// get DPI scale currently associated to the current window's viewport.
IMGUI_APIImVec2GetWindowPos();// get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
IMGUI_APIImVec2GetWindowPos();// get current window position in screen space (note: it is unlikely you need to use this. Consider using current layout pos instead, GetScreenCursorPos())
IMGUI_APIImVec2GetWindowSize();// get current window size
IMGUI_APIImVec2GetWindowSize();// get current window size (note: it is unlikely you need to use this. Consider using GetScreenCursorPos() and e.g. GetContentRegionAvail() instead)
IMGUI_APIfloatGetWindowWidth();// get current window width (shortcut for GetWindowSize().x)
IMGUI_APIfloatGetWindowWidth();// get current window width (shortcut for GetWindowSize().x)
IMGUI_APIfloatGetWindowHeight();// get current window height (shortcut for GetWindowSize().y)
IMGUI_APIfloatGetWindowHeight();// get current window height (shortcut for GetWindowSize().y)
IMGUI_APIImGuiViewport*GetWindowViewport();// get viewport currently associated to the current window.
IMGUI_APIImGuiViewport*GetWindowViewport();// get viewport currently associated to the current window.
@ -2819,7 +2819,7 @@ struct ImDrawList
// Advanced: Channels
// Advanced: Channels
// - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives)
// - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives)
// - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end)
// - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end)
// - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place!
// - This API shouldn't have been in ImDrawList in the first place!
// Prefer using your own persistent instance of ImDrawListSplitter as you can stack them.
// Prefer using your own persistent instance of ImDrawListSplitter as you can stack them.
// Using the ImDrawList::ChannelsXXXX you cannot stack a split over another.
// Using the ImDrawList::ChannelsXXXX you cannot stack a split over another.
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@ -139,6 +139,7 @@ struct ImGuiLastItemData; // Status storage for last submitted items
structImGuiLocEntry;// A localization entry.
structImGuiLocEntry;// A localization entry.
structImGuiMenuColumns;// Simple column measurement, currently used for MenuItem() only
structImGuiMenuColumns;// Simple column measurement, currently used for MenuItem() only
structImGuiNavItemData;// Result of a gamepad/keyboard directional navigation move query result
structImGuiNavItemData;// Result of a gamepad/keyboard directional navigation move query result
structImGuiNavTreeNodeData;// Temporary storage for last TreeNode() being a Left arrow landing candidate.
structImGuiMetricsConfig;// Storage for ShowMetricsWindow() and DebugNodeXXX() functions
structImGuiMetricsConfig;// Storage for ShowMetricsWindow() and DebugNodeXXX() functions
structImGuiNextWindowData;// Storage for SetNextWindow** functions
structImGuiNextWindowData;// Storage for SetNextWindow** functions
structImGuiNextItemData;// Storage for SetNextItem** functions
structImGuiNextItemData;// Storage for SetNextItem** functions
@ -810,7 +811,7 @@ enum ImGuiItemFlags_
ImGuiItemFlags_MixedValue=1<<6,// false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
ImGuiItemFlags_MixedValue=1<<6,// false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
ImGuiItemFlags_ReadOnly=1<<7,// false // [ALPHA] Allow hovering interactions but underlying value is not changed.
ImGuiItemFlags_ReadOnly=1<<7,// false // [ALPHA] Allow hovering interactions but underlying value is not changed.
ImGuiItemFlags_NoWindowHoverableCheck=1<<8,// false // Disable hoverable check in ItemHoverable()
ImGuiItemFlags_NoWindowHoverableCheck=1<<8,// false // Disable hoverable check in ItemHoverable()
ImGuiItemflags_AllowOverlap=1<<9,// false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
ImGuiItemFlags_AllowOverlap=1<<9,// false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
// Controlled by widget code
// Controlled by widget code
ImGuiItemFlags_Inputable=1<<10,// false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
ImGuiItemFlags_Inputable=1<<10,// false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
@ -1196,7 +1197,7 @@ enum ImGuiNextItemDataFlags_
structImGuiNextItemData
structImGuiNextItemData
{
{
ImGuiNextItemDataFlagsFlags;
ImGuiNextItemDataFlagsFlags;
ImGuiItemFlagsItemFlags;// Currently only tested/used for ImGuiItemflags_AllowOverlap.
ImGuiItemFlagsItemFlags;// Currently only tested/used for ImGuiItemFlags_AllowOverlap.
floatWidth;// Set by SetNextItemWidth()
floatWidth;// Set by SetNextItemWidth()
ImGuiIDFocusScopeId;// Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging)
ImGuiIDFocusScopeId;// Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging)
// Store data emitted by TreeNode() for usage by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsBackHere.
// This is the minimum amount of data that we need to perform the equivalent of NavApplyItemToResult() and which we can't infer in TreePop()
// Only stored when the node is a potential candidate for landing on a Left arrow jump.
structImGuiNavTreeNodeData
{
ImGuiIDID;
ImGuiItemFlagsInFlags;
ImRectNavRect;
};
structIMGUI_APIImGuiStackSizes
structIMGUI_APIImGuiStackSizes
{
{
shortSizeOfIDStack;
shortSizeOfIDStack;
@ -1768,8 +1779,8 @@ struct ImGuiViewportP : public ImGuiViewport
floatLastAlpha;
floatLastAlpha;
boolLastFocusedHadNavWindow;// Instead of maintaining a LastFocusedWindow (which may harder to correctly maintain), we merely store weither NavWindow != NULL last time the viewport was focused.
boolLastFocusedHadNavWindow;// Instead of maintaining a LastFocusedWindow (which may harder to correctly maintain), we merely store weither NavWindow != NULL last time the viewport was focused.
shortPlatformMonitor;
shortPlatformMonitor;
intDrawListsLastFrame[2];// Last frame number the background (0) and foreground (1) draw lists were used
intBgFgDrawListsLastFrame[2];// Last frame number the background (0) and foreground (1) draw lists were used
ImDrawList*DrawLists[2];// Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
ImDrawList*BgFgDrawLists[2];// Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
ImDrawDataDrawDataP;
ImDrawDataDrawDataP;
ImDrawDataBuilderDrawDataBuilder;// Temporary data while building final ImDrawData
ImDrawDataBuilderDrawDataBuilder;// Temporary data while building final ImDrawData
ImVec2LastPlatformPos;
ImVec2LastPlatformPos;
@ -1780,8 +1791,8 @@ struct ImGuiViewportP : public ImGuiViewport
ImVec2BuildWorkOffsetMin;// Work Area: Offset being built during current frame. Generally >= 0.0f.
ImVec2BuildWorkOffsetMin;// Work Area: Offset being built during current frame. Generally >= 0.0f.
ImVec2BuildWorkOffsetMax;// Work Area: Offset being built during current frame. Generally <= 0.0f.
ImVec2BuildWorkOffsetMax;// Work Area: Offset being built during current frame. Generally <= 0.0f.
// Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
// Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
@ -2050,6 +2061,8 @@ struct ImGuiContext
ImVector<ImGuiGroupData>GroupStack;// Stack for BeginGroup()/EndGroup() - not inherited by Begin()
ImVector<ImGuiGroupData>GroupStack;// Stack for BeginGroup()/EndGroup() - not inherited by Begin()
ImVector<ImGuiPopupData>OpenPopupStack;// Which popups are open (persistent)
ImVector<ImGuiPopupData>OpenPopupStack;// Which popups are open (persistent)
ImVector<ImGuiPopupData>BeginPopupStack;// Which level of BeginPopup() we are in (reset every frame)
ImVector<ImGuiPopupData>BeginPopupStack;// Which level of BeginPopup() we are in (reset every frame)
ImVector<ImGuiNavTreeNodeData>NavTreeNodeStack;// Stack for TreeNode() when a NavLeft requested is emitted.
IM_ASSERT(window->IDStack.Size>1);// There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
IM_ASSERT(window->IDStack.Size>1);// There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.