|  |  |  | @ -2607,7 +2607,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph | 
			
		
	
		
			
				
					|  |  |  |  |         // Collapse window by double-clicking on title bar
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					|  |  |  |  |         if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             if (g.HoveredWindow == window && IsMouseHoveringBox(title_bar_aabb) && g.IO.MouseDoubleClicked[0]) | 
			
		
	
		
			
				
					|  |  |  |  |             if (!(window->Flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringBox(title_bar_aabb) && g.IO.MouseDoubleClicked[0]) | 
			
		
	
		
			
				
					|  |  |  |  |             { | 
			
		
	
		
			
				
					|  |  |  |  |                 window->Collapsed = !window->Collapsed; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) | 
			
		
	
	
		
			
				
					|  |  |  | @ -2803,12 +2803,17 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph | 
			
		
	
		
			
				
					|  |  |  |  |         // Title bar
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					|  |  |  |  |         if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); | 
			
		
	
		
			
				
					|  |  |  |  |             if (p_opened != NULL) | 
			
		
	
		
			
				
					|  |  |  |  |                 CloseWindowButton(p_opened); | 
			
		
	
		
			
				
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					|  |  |  |  |             ImVec2 text_min = window->Pos + style.FramePadding; | 
			
		
	
		
			
				
					|  |  |  |  |             if (!(window->Flags & ImGuiWindowFlags_NoCollapse)) | 
			
		
	
		
			
				
					|  |  |  |  |             { | 
			
		
	
		
			
				
					|  |  |  |  |                 RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 text_min.x += window->FontSize() + style.ItemInnerSpacing.x; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             const ImVec2 text_size = CalcTextSize(name, NULL, true); | 
			
		
	
		
			
				
					|  |  |  |  |             const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f); | 
			
		
	
		
			
				
					|  |  |  |  |             const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y); | 
			
		
	
		
			
				
					|  |  |  |  |             const bool clip_title = text_size.x > (text_max.x - text_min.x);    // only push a clip rectangle if we need to, because it may turn into a separate draw call
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					|  |  |  |  |             if (clip_title) | 
			
		
	
	
		
			
				
					|  |  |  | @ -7685,10 +7690,18 @@ void ImGui::ShowTestWindow(bool* opened) | 
			
		
	
		
			
				
					|  |  |  |  |     static bool no_resize = false; | 
			
		
	
		
			
				
					|  |  |  |  |     static bool no_move = false; | 
			
		
	
		
			
				
					|  |  |  |  |     static bool no_scrollbar = false; | 
			
		
	
		
			
				
					|  |  |  |  |     static bool no_collapse = false; | 
			
		
	
		
			
				
					|  |  |  |  |     static float fill_alpha = 0.65f; | 
			
		
	
		
			
				
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					|  |  |  |  |     const ImGuiWindowFlags layout_flags = (no_titlebar ? ImGuiWindowFlags_NoTitleBar : 0) | (no_border ? 0 : ImGuiWindowFlags_ShowBorders) | (no_resize ? ImGuiWindowFlags_NoResize : 0) | (no_move ? ImGuiWindowFlags_NoMove : 0) | (no_scrollbar ? ImGuiWindowFlags_NoScrollbar : 0); | 
			
		
	
		
			
				
					|  |  |  |  |     if (!ImGui::Begin("ImGui Test", opened, ImVec2(550,680), fill_alpha, layout_flags)) | 
			
		
	
		
			
				
					|  |  |  |  |     // Demonstrate the various window flags. Typically you would just use the default.
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					|  |  |  |  |     ImGuiWindowFlags window_flags = 0; | 
			
		
	
		
			
				
					|  |  |  |  |     if (no_titlebar)  window_flags |= ImGuiWindowFlags_NoTitleBar; | 
			
		
	
		
			
				
					|  |  |  |  |     if (!no_border)   window_flags |= ImGuiWindowFlags_ShowBorders; | 
			
		
	
		
			
				
					|  |  |  |  |     if (no_resize)    window_flags |= ImGuiWindowFlags_NoResize; | 
			
		
	
		
			
				
					|  |  |  |  |     if (no_move)      window_flags |= ImGuiWindowFlags_NoMove; | 
			
		
	
		
			
				
					|  |  |  |  |     if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; | 
			
		
	
		
			
				
					|  |  |  |  |     if (no_collapse)  window_flags |= ImGuiWindowFlags_NoCollapse; | 
			
		
	
		
			
				
					|  |  |  |  |     if (!ImGui::Begin("ImGui Test", opened, ImVec2(550,680), fill_alpha, window_flags)) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         // Early out if the window is collapsed, as an optimization.
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					|  |  |  |  |         ImGui::End(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -7713,7 +7726,8 @@ void ImGui::ShowTestWindow(bool* opened) | 
			
		
	
		
			
				
					|  |  |  |  |         ImGui::Checkbox("no border", &no_border); ImGui::SameLine(300); | 
			
		
	
		
			
				
					|  |  |  |  |         ImGui::Checkbox("no resize", &no_resize); 
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					|  |  |  |  |         ImGui::Checkbox("no move", &no_move); ImGui::SameLine(150); | 
			
		
	
		
			
				
					|  |  |  |  |         ImGui::Checkbox("no scrollbar", &no_scrollbar); | 
			
		
	
		
			
				
					|  |  |  |  |         ImGui::Checkbox("no scrollbar", &no_scrollbar); ImGui::SameLine(300); | 
			
		
	
		
			
				
					|  |  |  |  |         ImGui::Checkbox("no collapse", &no_collapse); | 
			
		
	
		
			
				
					|  |  |  |  |         ImGui::SliderFloat("fill alpha", &fill_alpha, 0.0f, 1.0f); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (ImGui::TreeNode("Style")) | 
			
		
	
	
		
			
				
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