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@ -29,6 +29,46 @@ HOW TO UPDATE? |
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- Please report any issue! |
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----------------------------------------------------------------------- |
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VIEWPORT BRANCH (In Progress) |
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----------------------------------------------------------------------- |
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Breaking Changes: |
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- IMPORTANT: When multi-viewports are enabled (with io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable), |
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all coordinates/positions will be in your natural OS coordinates space. It means that: |
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- Reference to hard-coded positions such as in SetNextWindowPos(ImVec2(0,0)) are _probably_ not what you want anymore. |
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Use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos). |
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- Likewise io.MousePos and GetMousePos() will use OS coordinates. |
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them. |
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e.g. subtract GetWindowViewport()->Pos. |
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- IO: Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api. |
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- IO: Removed io.DisplayVisibleMin, io.DisplayVisibleMax settings (they were marked obsoleted, used to clip within the (0,0)..(DisplaySize) range). |
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Other changes: |
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(FIXME: This need a fuller explanation!) |
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- Added ImGuiPlatformIO structure and GetPlatformIO(). |
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Similarly to ImGuiIO and GetIO(), this structure is the main point of communication for back-ends supporting multi-viewports. |
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- Added ImGuiPlatformMonitor to feed OS monitor information in the ImGuiPlatformIO::Monitors. |
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- Added GetMainViewport(). |
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- Added GetWindowViewport(), SetNextWindowViewport(). |
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- Added GetWindowDpiScale(). |
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- Added GetOverlayDrawList(ImGuiViewport* viewport). |
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The no-parameter version of GetOverlayDrawList() return the overlay for the current window's viewport. |
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- Added UpdatePlatformWindows(), RenderPlatformWindows(), DestroyPlatformWindows() for usage for application core. |
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- Added FindViewportByID(), FindViewportByPlatformHandle() for usage by back-ends. |
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- Added ImGuiConfigFlags_ViewportsEnable configuration flag and other viewport options. |
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- Added ImGuiBackendFlags_PlatformHasViewports, ImGuiBackendFlags_RendererHasViewports, ImGuiBackendFlags_HasMouseHoveredViewport backend flags. |
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- Added io.MainViewport, io.Viewports, io.MouseHoveredViewport (MouseHoveredViewport is optional _even_ for multi-viewport support). |
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- Added ImGuiViewport structure, ImGuiViewportFlags flags. |
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- Added ImGuiWindowClass and SetNextWindowClass() for passing viewport related hints to the OS/platform back-end. |
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- Examples: Renderer: OpenGL2, OpenGL3, DirectX11, DirectX12, Vulkan: Added support for multi-viewports. |
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- Examples: Platforms: Win32, GLFW, SDL2: Added support for multi-viewports. |
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Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117. |
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----------------------------------------------------------------------- |
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VERSION 1.67 (In Progress) |
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----------------------------------------------------------------------- |
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@ -41,6 +81,7 @@ Breaking Changes: |
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undesirable side-effect as the window would have ID zero. In particular it is causing problems in viewport/docking branches. |
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Other Changes: |
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- Added BETA api for Tab Bar/Tabs widgets: (#261, #351) |
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- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API. |
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- Added ImGuiTabBarFlags flags for BeginTabBar(). |
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