Backends: Made SDL3 backend compatible with commit 698dbd8. (#6255, #6146)

features/sdl_renderer3_multiviewports
Bruno Perković ago%!(EXTRA string=2 years) committed by ocornut
parent 6b3435a2db
commit 5320a6ebd3
  1. 3
      backends/imgui_impl_sdl3.cpp
  2. 3
      docs/CHANGELOG.txt

@ -733,7 +733,8 @@ static void ImGui_ImplSDL3_CreateWindow(ImGuiViewport* viewport)
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_SKIP_TASKBAR : 0; sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_SKIP_TASKBAR : 0;
#endif #endif
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0; sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0;
vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags);
SDL_SetWindowPosition(vd->Window, (int)viewport->Pos.x, (int)viewport->Pos.y);
vd->WindowOwned = true; vd->WindowOwned = true;
if (use_opengl) if (use_opengl)
{ {

@ -114,7 +114,8 @@ Other changes:
Docking+Viewports Branch: Docking+Viewports Branch:
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick] - Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
- Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683) - Backends: GLFW: Fixed Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683)
- Backends: SDL3: Fixed for compilation with multi-viewports. (#6255) [@P3RK4N]
----------------------------------------------------------------------- -----------------------------------------------------------------------

Loading…
Cancel
Save