Examples: DirectX9: Clarified texture release code (#1163)

features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=8 years)
parent 32f5ef4f98
commit 51c200ac0d
  1. 11
      examples/directx9_example/imgui_impl_dx9.cpp

@ -311,12 +311,13 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
g_pIB->Release(); g_pIB->Release();
g_pIB = NULL; g_pIB = NULL;
} }
if (LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)ImGui::GetIO().Fonts->TexID)
{ // At this point note that we set ImGui::GetIO().Fonts->TexID to be == g_FontTexture, so clear both.
tex->Release(); if (g_FontTexture)
ImGui::GetIO().Fonts->TexID = 0; g_FontTexture->Release();
}
g_FontTexture = NULL; g_FontTexture = NULL;
ImGuiIO& io = ImGui::GetIO();
io.Fonts->TexID = NULL;
} }
void ImGui_ImplDX9_NewFrame() void ImGui_ImplDX9_NewFrame()

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