ImGuiIDColumnUserID;// User id of the column (if specified by a TableSetupColumn() call)
ImGuiIDColumnUserID;// User id of the column (if specified by a TableSetupColumn() call)
ImS16ColumnIndex;// Index of the column
ImS16ColumnIndex;// Index of the column
ImS16SortOrder;// Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
ImS16SortOrder;// Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
ImGuiSortDirectionSortDirection:8;// ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiSortDirectionSortDirection;// ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
intNameBufLen;// Size of buffer storing Name. May be larger than strlen(Name)!
intNameBufLen;// Size of buffer storing Name. May be larger than strlen(Name)!
ImGuiIDMoveId;// == window->GetID("#MOVE")
ImGuiIDMoveId;// == window->GetID("#MOVE")
ImGuiIDChildId;// ID of corresponding item in parent window (for navigation to return from child window to parent window)
ImGuiIDChildId;// ID of corresponding item in parent window (for navigation to return from child window to parent window)
ImGuiIDPopupId;// ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
ImVec2Scroll;
ImVec2Scroll;
ImVec2ScrollMax;
ImVec2ScrollMax;
ImVec2ScrollTarget;// target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
ImVec2ScrollTarget;// target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
@ -2542,7 +2545,6 @@ struct IMGUI_API ImGuiWindow
shortBeginOrderWithinParent;// Begin() order within immediate parent window, if we are a child window. Otherwise 0.
shortBeginOrderWithinParent;// Begin() order within immediate parent window, if we are a child window. Otherwise 0.
shortBeginOrderWithinContext;// Begin() order within entire imgui context. This is mostly used for debugging submission order related issues.
shortBeginOrderWithinContext;// Begin() order within entire imgui context. This is mostly used for debugging submission order related issues.
shortFocusOrder;// Order within WindowsFocusOrder[], altered when windows are focused.
shortFocusOrder;// Order within WindowsFocusOrder[], altered when windows are focused.
ImGuiIDPopupId;// ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)