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					@ -10818,9 +10818,13 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop | 
				
			
			
		
	
		
		
			
				
					
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					    // Render drop visuals
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					    // Render drop visuals
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					    if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && was_accepted_previously) | 
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					    if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && was_accepted_previously) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        r.Expand(4.0f); | 
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					        // FIXME-DRAG FIXME-STYLE: Settle on a proper default visuals for drop target, w/ ImGuiCol enum value probably.
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					        window->DrawList->AddRectFilled(r.Min, r.Max, IM_COL32(255, 255, 0, 20), 0.0f);        // FIXME-DRAG FIXME-STYLE
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					        r.Expand(5.0f); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        window->DrawList->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f);   // FIXME-DRAG FIXME-STYLE
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					        bool push_clip_rect = !window->ClipRect.Contains(r); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        if (push_clip_rect) window->DrawList->PushClipRectFullScreen(); | 
				
			
			
		
	
		
		
			
				
					
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					        window->DrawList->AddRectFilled(r.Min, r.Max, IM_COL32(255, 255, 0, 20), 0.0f); | 
				
			
			
		
	
		
		
			
				
					
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					        window->DrawList->AddRect(r.Min + ImVec2(1.5f,1.5f), r.Max - ImVec2(1.5f,1.5f), IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f); | 
				
			
			
		
	
		
		
			
				
					
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					        if (push_clip_rect) window->DrawList->PopClipRect(); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    g.DragDropAcceptFrameCount = g.FrameCount; | 
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					    g.DragDropAcceptFrameCount = g.FrameCount; | 
				
			
			
		
	
		
		
			
				
					
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					    payload.Delivery = was_accepted_previously && IsMouseReleased(g.DragDropMouseButton); | 
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					    payload.Delivery = was_accepted_previously && IsMouseReleased(g.DragDropMouseButton); | 
				
			
			
		
	
	
		
		
			
				
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