@ -7304,13 +7304,13 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag 
			
		
	
		
			
				
					    columns - > HostWorkRect  =  window - > WorkRect ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    // Set state for first column
   
			
		
	
		
			
				
					    // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
   
			
		
	
		
			
				
					    const  float  column_padding  =  g . Style . ItemSpacing . x ;   
			
		
	
		
			
				
					    const  float  half_clip_extend_x  =  ImFloor ( ImMax ( window - > WindowPadding . x  *  0.5f ,  window - > WindowBorderSize ) ) ;   
			
		
	
		
			
				
					    columns - > OffMinX  =  window - > DC . Indent . x  -  column_padding ;   
			
		
	
		
			
				
					    columns - > OffMaxX  =  window - > WorkRect . Max . x  -  window - > Pos . x ;   
			
		
	
		
			
				
					    columns - > OffMaxX  =  window - > WorkRect . Max . x  +  half_clip_extend_x  -  window - > Pos . x ;   
			
		
	
		
			
				
					    columns - > OffMaxX  =  ImMax ( columns - > OffMaxX ,  columns - > OffMinX  +  1.0f ) ;   
			
		
	
		
			
				
					    columns - > LineMinY  =  columns - > LineMaxY  =  window - > DC . CursorPos . y ;   
			
		
	
		
			
				
					    window - > DC . ColumnsOffset . x  =  0.0f ;   
			
		
	
		
			
				
					    window - > DC . CursorPos . x  =  ( float ) ( int ) ( window - > Pos . x  +  window - > DC . Indent . x  +  window - > DC . ColumnsOffset . x ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    // Clear data if columns count changed
   
			
		
	
		
			
				
					    if  ( columns - > Columns . Size  ! =  0  & &  columns - > Columns . Size  ! =  columns_count  +  1 )   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -7346,10 +7346,13 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag 
			
		
	
		
			
				
					        PushColumnClipRect ( 0 ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
   
			
		
	
		
			
				
					    float  offset_0  =  GetColumnOffset ( columns - > Current ) ;   
			
		
	
		
			
				
					    float  offset_1  =  GetColumnOffset ( columns - > Current  +  1 ) ;   
			
		
	
		
			
				
					    float  width  =  offset_1  -  offset_0 ;   
			
		
	
		
			
				
					    PushItemWidth ( width  *  0.65f ) ;   
			
		
	
		
			
				
					    window - > DC . ColumnsOffset . x  =  0.0f ;   
			
		
	
		
			
				
					    window - > DC . CursorPos . x  =  ( float ) ( int ) ( window - > Pos . x  +  window - > DC . Indent . x  +  window - > DC . ColumnsOffset . x ) ;   
			
		
	
		
			
				
					    window - > WorkRect . Max . x  =  window - > Pos . x  +  offset_1  -  column_padding ;   
			
		
	
		
			
				
					}