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					@ -149,8 +149,11 @@ | 
				
			
			
		
	
		
			
				
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					                              argument   'cmd_lists_count'  -> 'draw_data->CmdListsCount' | 
				
			
			
		
	
		
			
				
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					                              ImDrawList 'commands'         -> 'CmdBuffer' | 
				
			
			
		
	
		
			
				
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					                              ImDrawList 'vtx_buffer'       -> 'VtxBuffer' | 
				
			
			
		
	
		
			
				
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					                              ImDrawList                    -> 'IdxBuffer' (new) | 
				
			
			
		
	
		
			
				
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					                              ImDrawList  n/a               -> 'IdxBuffer' (new) | 
				
			
			
		
	
		
			
				
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					                              ImDrawCmd  'vtx_count'        -> 'ElemCount' | 
				
			
			
		
	
		
			
				
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					                              ImDrawCmd  'clip_rect'        -> 'ClipRect' | 
				
			
			
		
	
		
			
				
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					                              ImDrawCmd  'user_callback'    -> 'UserCallback' | 
				
			
			
		
	
		
			
				
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					                              ImDrawCmd  'texture_id'       -> 'TextureId' | 
				
			
			
		
	
		
			
				
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					                     - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. | 
				
			
			
		
	
		
			
				
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					                     - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! | 
				
			
			
		
	
		
			
				
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					                     - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! | 
				
			
			
		
	
	
		
			
				
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