Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.

features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=7 years)
parent c8a9969511
commit 42c32bf00c
  1. 1
      examples/imgui_impl_opengl2.cpp

@ -141,6 +141,7 @@ bool ImGui_ImplOpenGL2_CreateFontsTexture()
glBindTexture(GL_TEXTURE_2D, g_FontTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Store our identifier

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