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@ -5995,6 +5995,32 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) |
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return pressed; |
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} |
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// [Internal]
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bool ImGui::ArrowButton(ImGuiID id, ImGuiDir dir, ImVec2 padding, ImGuiButtonFlags flags) |
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{ |
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ImGuiContext& g = *GImGui; |
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ImGuiWindow* window = g.CurrentWindow; |
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if (window->SkipItems) |
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return false; |
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const ImGuiStyle& style = g.Style; |
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + padding.x * 2.0f, g.FontSize + padding.y * 2.0f)); |
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ItemSize(bb, style.FramePadding.y); |
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if (!ItemAdd(bb, id)) |
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return false; |
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bool hovered, held; |
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); |
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const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); |
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RenderNavHighlight(bb, id); |
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); |
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RenderTriangle(bb.Min + padding, dir, 1.0f); |
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return pressed; |
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} |
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void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) |
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{ |
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ImGuiWindow* window = GetCurrentWindow(); |
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