@ -6201,14 +6201,14 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
const float text_offset_x = g . FontSize + ( display_frame ? padding . x * 3 : padding . x * 2 ) ; // Collapsing arrow width + Spacing
const float text_offset_x = g . FontSize + ( display_frame ? padding . x * 3 : padding . x * 2 ) ; // Collapsing arrow width + Spacing
const float text_offset_y = ImMax ( padding . y , window - > DC . CurrLineTextBaseOffset ) ; // Latch before ItemSize changes it
const float text_offset_y = ImMax ( padding . y , window - > DC . CurrLineTextBaseOffset ) ; // Latch before ItemSize changes it
const float text_width = g . FontSize + ( label_size . x > 0.0f ? label_size . x + padding . x * 2 : 0.0f ) ; // Include collapsing
const float text_width = g . FontSize + label_size . x + padding . x * 2 ; // Include collapsing arrow
ImVec2 text_pos ( window - > DC . CursorPos . x + text_offset_x , window - > DC . CursorPos . y + text_offset_y ) ;
ImVec2 text_pos ( window - > DC . CursorPos . x + text_offset_x , window - > DC . CursorPos . y + text_offset_y ) ;
ItemSize ( ImVec2 ( text_width , frame_height ) , padding . y ) ;
ItemSize ( ImVec2 ( text_width , frame_height ) , padding . y ) ;
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
ImRect interact_bb = frame_bb ;
ImRect interact_bb = frame_bb ;
if ( ! display_frame & & ( flags & ( ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanAllColumns ) ) = = 0 )
if ( ! display_frame & & ( flags & ( ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanAllColumns ) ) = = 0 )
interact_bb . Max . x = frame_bb . Min . x + text_width + style . ItemSpacing . x * 2.0f ;
interact_bb . Max . x = frame_bb . Min . x + text_width + ( label_size . x > 0.0f ? style . ItemSpacing . x * 2.0f : 0.0f ) ;
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
const float backup_clip_rect_min_x = window - > ClipRect . Min . x ;
const float backup_clip_rect_min_x = window - > ClipRect . Min . x ;