@ -14004,6 +14004,10 @@ static void ImGui::UpdateViewportsNewFrame() 
			
		
	
		
			
				
					        // Focused viewport has changed?
   
			
		
	
		
			
				
					        if  ( focused_viewport  & &  g . PlatformLastFocusedViewportId  ! =  focused_viewport - > ID )   
			
		
	
		
			
				
					        {   
			
		
	
		
			
				
					            IMGUI_DEBUG_LOG_VIEWPORT ( " [viewport] Focused viewport changed %08X -> %08X, attempting to apply our focus. \n " ,  g . PlatformLastFocusedViewportId ,  focused_viewport - > ID ) ;   
			
		
	
		
			
				
					            const  ImGuiViewport *  prev_focused_viewport  =  FindViewportByID ( g . PlatformLastFocusedViewportId ) ;   
			
		
	
		
			
				
					            const  bool  prev_focused_has_been_destroyed  =  ( prev_focused_viewport  = =  NULL )  | |  ( prev_focused_viewport - > PlatformWindowCreated  = =  false ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            // Store a tag so we can infer z-order easily from all our windows
   
			
		
	
		
			
				
					            // We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag
   
			
		
	
		
			
				
					            // will keep the front most stamp instead of losing it back to their parent viewport.
   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -14011,10 +14015,12 @@ static void ImGui::UpdateViewportsNewFrame() 
			
		
	
		
			
				
					                focused_viewport - > LastFocusedStampCount  =  + + g . ViewportFocusedStampCount ;   
			
		
	
		
			
				
					            g . PlatformLastFocusedViewportId  =  focused_viewport - > ID ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            // Focus associated dear imgui window if focus didn't happen with a click within imgui boundaries (#6299)
   
			
		
	
		
			
				
					            // e.g. Clicking platform title bar.
   
			
		
	
		
			
				
					            // Focus associated dear imgui window
   
			
		
	
		
			
				
					            // - if focus didn't happen with a click within imgui boundaries, e.g. Clicking platform title bar. (#6299)
   
			
		
	
		
			
				
					            // - if focus didn't happen because we destroyed another window (#6462)
   
			
		
	
		
			
				
					            // FIXME: perhaps 'FocusTopMostWindowUnderOne()' can handle the 'focused_window->Window != NULL' case as well.
   
			
		
	
		
			
				
					            if  ( ! IsAnyMouseDown ( ) )   
			
		
	
		
			
				
					            const  bool  apply_imgui_focus_on_focused_viewport  =  ! IsAnyMouseDown ( )  & &  ! prev_focused_has_been_destroyed ;   
			
		
	
		
			
				
					            if  ( apply_imgui_focus_on_focused_viewport )   
			
		
	
		
			
				
					            {   
			
		
	
		
			
				
					                focused_viewport - > LastFocusedHadNavWindow  | =  ( g . NavWindow  ! =  NULL )  & &  ( g . NavWindow - > Viewport  = =  focused_viewport ) ;  // Update so a window changing viewport won't lose focus.
   
			
		
	
		
			
				
					                ImGuiFocusRequestFlags  focus_request_flags  =  ImGuiFocusRequestFlags_UnlessBelowModal  |  ImGuiFocusRequestFlags_RestoreFocusedChild ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -14714,6 +14720,7 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport) 
			
		
	
		
			
				
					    ImGuiContext &  g  =  * GImGui ;   
			
		
	
		
			
				
					    if  ( viewport - > PlatformWindowCreated )   
			
		
	
		
			
				
					    {   
			
		
	
		
			
				
					        IMGUI_DEBUG_LOG_VIEWPORT ( " [viewport] Destroy Platform Window %08X '%s' \n " ,  viewport - > ID ,  viewport - > Window  ?  viewport - > Window - > Name  :  " n/a " ) ;   
			
		
	
		
			
				
					        if  ( g . PlatformIO . Renderer_DestroyWindow )   
			
		
	
		
			
				
					            g . PlatformIO . Renderer_DestroyWindow ( viewport ) ;   
			
		
	
		
			
				
					        if  ( g . PlatformIO . Platform_DestroyWindow )