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					@ -221,7 +221,6 @@ | 
				
			
			
		
	
		
		
			
				
					
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					 - misc: merge or clarify ImVec4 / ImGuiAabb, they are essentially duplicate containers | 
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					 - misc: merge or clarify ImVec4 / ImGuiAabb, they are essentially duplicate containers | 
				
			
			
		
	
		
		
			
				
					
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					 - window: add horizontal scroll | 
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					 - window: add horizontal scroll | 
				
			
			
		
	
		
		
			
				
					
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					 - window: fix resize grip rendering scaling along with Rounding style setting | 
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					 - window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit? | 
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					 - window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit? | 
				
			
			
		
	
		
		
			
				
					
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					 - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. 
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					 - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. 
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					 - window: allow resizing of child windows (possibly given min/max for each axis?) | 
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					 - window: allow resizing of child windows (possibly given min/max for each axis?) | 
				
			
			
		
	
	
		
		
			
				
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					@ -3000,11 +2999,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg | 
				
			
			
		
	
		
		
			
				
					
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					            // (after the input handling so we don't have a frame of latency)
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					            // (after the input handling so we don't have a frame of latency)
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					            if (!(window->Flags & ImGuiWindowFlags_NoResize)) | 
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					            if (!(window->Flags & ImGuiWindowFlags_NoResize)) | 
				
			
			
		
	
		
		
			
				
					
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					            { | 
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                const float r = window_rounding; | 
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					                const float base_size = window->FontSize() * 1.35f; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                const float min_size = window_rounding + 1.0f + window->FontSize() * 0.2f; | 
				
			
			
		
	
		
		
			
				
					
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					                const float corner_size = ImMax(base_size, min_size); | 
				
			
			
		
	
		
		
			
				
					
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					                const ImVec2 br = window->Aabb().GetBR(); | 
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					                const ImVec2 br = window->Aabb().GetBR(); | 
				
			
			
		
	
		
		
			
				
					
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					                window->DrawList->LineTo(br + ImVec2(-2*r,0)); | 
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					                window->DrawList->LineTo(br + ImVec2(-corner_size, 0.0f)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                window->DrawList->LineTo(br + ImVec2(0,-2*r)); | 
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					                window->DrawList->LineTo(br + ImVec2(0.0f, -corner_size)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                window->DrawList->ArcToFast(ImVec2(br.x-r,br.y-r), r, 6, 9); | 
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					                window->DrawList->ArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                window->DrawList->Fill(resize_col); | 
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					                window->DrawList->Fill(resize_col); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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