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					@ -677,9 +677,11 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 | 
				
			
			
		
	
		
			
				
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					        const float AA_SIZE = 1.0f; | 
				
			
			
		
	
		
			
				
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					        const ImU32 col_trans = col & ~IM_COL32_A_MASK; | 
				
			
			
		
	
		
			
				
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					        // The thick_line test is an attempt to compensate for the way half_draw_size gets calculated later, which special-cases 1.0f width lines
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					        const int integer_thickness = thick_line ? ImMax((int)(thickness), 1) : 2; | 
				
			
			
		
	
		
			
				
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					        const float fractional_thickness = thick_line ? (thickness) - integer_thickness : 0.0f; | 
				
			
			
		
	
		
			
				
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					        // Thicknesses <1.0 should behave like thickness 1.0
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					        thickness = ImMax(thickness, 1.0f); | 
				
			
			
		
	
		
			
				
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					        const int integer_thickness = (int)thickness ; | 
				
			
			
		
	
		
			
				
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					        const float fractional_thickness = (thickness) - integer_thickness; | 
				
			
			
		
	
		
			
				
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					        // Do we want to draw this line using a texture?
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					        const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTexData) && (integer_thickness < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX); | 
				
			
			
		
	
	
		
			
				
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					@ -714,7 +716,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus one pixel for AA
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					            // We don't use AA_SIZE here because the +1 is tied to the generated texture and so alternate values won't work without changes to that code
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					            const float half_draw_size = (thickness * 0.5f) + 1; | 
				
			
			
		
	
		
			
				
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					            const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : 1.0f; | 
				
			
			
		
	
		
			
				
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					            // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
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					            if (!closed) | 
				
			
			
		
	
	
		
			
				
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